Materials Appearance in Unity


Jakub Kyselka Supervisor: Jiří Bittner Bachelor thesis 2022
The main goal of this thesis is to describe the main BRDF functions, empirical and physical, used for calculating the amount of reflected light in materials and compare Unity's main graphical pipelines (Default, HDRP, and URP) and their main shaders. Part of this thesis is also an implementation of an application for the purpose of comparing Unity's pipelines and their shaders.