Modeling and animation of quadrupeds


Julie Trollerová Supervisor: Ladislav Čmolík Bachelor thesis 2022
This thesis is dedicated to modelling and animating quadrupeds, especially to create assets to be used in video games. It provides an overview of the theory and methods used while making such assets. On top of that, it explores the options of transferring animations between quadruped models of different proportions. Using some of these methods combined with researched theory on quadruped movement, I have created three canine models with different proportions in Blender. These models share a set of animations that I created for one of the models and applied to the other two afterwards.