Simulating artificial inteligence in games
Almost every game today contains some sort of artificial intelligence simulation. One of the most popular is the simulation of artificial intelligence for non-player characters. These simulations are about creating algorithms that can make the characters appear human-like or animal-like. My project is focused on researching the possible techniques used to simulate the decision-making process of the non-player characters and implementing one of these techniques to create an artificial intelligence decision-making system in the Unity engine.