Using Game Engine for Note Taking and Sharing
This thesis is about the design and development of a note-taking app that combines effective studying techniques, gamifies the study process, and lets users freely explore each other’s notes. Here I summarize research behind effective learning, analyze design decisions of different note-taking apps, introduce the technical tools used to build the project and explain the code architecture and logic. Then I test the application on real users, collect feedback, and make changes based on it. In the end, I outline the future prospects of the project.