Optimization of Bounding Volume Hierarchies
This thesis focuses on parallel optimization of bounding volume hierarchies on a graphics card by reinserting nodes into the hierarchy. It extends the PRBVH implementation by including a 14-discrete polytope (14-DOP) and a skewed oriented bounding box (SOBB). It also extends the implementation to animated scenes using the temporal extension of the surface area heuristic (T-SAH). The implemented techniques are compared on a test set of scenes using the basic metrics as well as the EPO and LCV metrics, which have been implemented in the application. The application is ready to be easily used with a configuration file and extended with additional bounding volumes or metrics for optimization using PRBVH.
