Real-time global illumination using Cascaded Light Propagation Volumes
Computing global illumination is essential for synthesis of realistic looking images. Global illumination algorithms are however very computationally expensive and up until recently unfeasible to realize in real time. The subject of this thesis is implementation of Cascaded Light Propagation Volumes. Introduced by Kaplanyan and Dachsbacher in 2010, this algorithm takes a fluid-simulation-inspired approach to approximating global illumination in fully dynamic environments. The implementation is incorporated into a rendering package and tested on several scenes. It produces visually pleasing results at interactive to real-time frame rates.