Example-based Non-photorealistic Rendering using Game Engine
This work presents a solution for video game scene art stylization in video game engine Unity. The example-based stylization implements the StyleBlit algorithm and is able to provide results for an arbitrary art style. A plugin providing simple integration of StyleBlit method is described and evaluated.
![](https://dcgi.fel.cvut.cz/wp-content/wpallimport-dist/theses/images/theses-2019-burysjir-teaser.png)