Ray Tracing 3D Gaussians


Matěj Gargula Supervisor: Jiří Bittner Master thesis 2025
Rendering techniques have made significant advances in recent decades, transitioning from traditional rasterization to sophisticated volumetric representations. Among these, 3D Gaussian Splatting (3DGS) has emerged as a promising method, enabling real-time rendering of high-fidelity radiance fields by representing scenes as collections of anisotropic Gaussian primitives or particles. This technique could also be expanded upon with the use of modern Raytracing approaches for even greater results.