Procedural generation of future urban construction according to rules
This thesis focuses on the procedural generation of future cityscapes based on defined rules. The primary objective is to create a sophisticated system capable of automatically generating realistic urban environments while adhering to urban planning standards and requirements. The work integrates principles of urbanism with advanced procedural modeling and simulation techniques to achieve a high level of authenticity and variability in the generated scenarios. The implementation is carried out in the Houdini environment, leveraging its powerful tools for procedural generation of terrain, buildings, and infrastructure. The outcome of this thesis aims to be a generator of city structures.
