Real-Time Global Illumination using Irradiance Probes
I present two extensions to a recently introduced method for real-time global illumination based on sparse irradiance caching. The first extension allows the computation of global illumination shading for dynamic objects with the support of various shading techniques (normal mapping, specular reflections). The second extension uses a dynamic level of detail for global illumination, which is able to significantly improve performance without noticeable errors of a rendered frame.
