Atmosphere and Cloud Rendering in Real-time


Matěj Sakmary Supervisor: Jaroslav Sloup Bachelor thesis 2022
This work presents an implementation of the rendering of the volumetric cloud and atmosphere. The implementation aims to combine and slightly alter previously published solutions to produce a single unified look. Raymarching was used as the main method to render both the atmosphere and clouds. An approach using multiple precomputed Look-up tables (LUTs) proposed by Sébastien Hillaire was used to render the atmosphere. This was combined with the option to render volumetric clouds using pre-computed three dimensional texture setup storing procedurally generated noise described by Andrew Schneider. The final solution is able to render images in high dynamic range before applying post-processing effects and using adaptive luminance to transform the image into LDR for presentation.
Dean's award for outstanding bachelor thesis