Procedural generation of outdoor scenes


Ondřej Kyzr Supervisor: Jiří Bittner Bachelor thesis 2023
This bachelor thesis describes an implementation of an easy-to-use tool for the game engine Unity, which can procedurally generate outdoor scenes. The tool is split into several generators so that the user can choose the features of the terrain. These features include roads, human-made paths, hydraulic erosion, water bodies, and rivers. The resulting terrain is easily editable with many parameters and tools.