Theses

Leveraging Reward Regularization in Imperfect Information Games

Reward regularization proved to be a powerful technique in reinforcement learning algorithms for solving imperfect information games. One such algorithm…

Waterfall simulation

The topic of this thesis is the simulation of large waterfalls. These waterfalls are characterized by a high flow and the formation of a mist at their…

Rendering Night Cities

In recent years, the possibility of virtually browsing real-world locations has increased due to the progress of and wider usage of 3D reconstruction…

Therapy of individuals with hemiplegic partial cerebral palsy using interactive games

This thesis explores the development of an interactive application with games for the rehabilitation of individuals with hemiplegic partial cerebral palsy,…

Digital representation of building interiors for individuals with vision impairments

For people with visual impairment (VI), prior exploration of unfamiliar places is an advantage before visiting a previously unfamiliar environment. For…
More

Computer Graphics Group (CGG)


prof. Jiří Žára

  • Realistic image synthesis (real-time rendering, production rendering).
  • Analysis, representation, and rendering of complex 3D scenes.
  • Simulation and rendering of natural phenomena.
  • Virtual and augmented reality.

Human Computer Interaction Center (HCI Center)


prof. Pavel Slavík

  • Multimodal user interfaces (visual, audio, haptic, gestures).
  • Special user interfaces (mobile applications, industry applications, intelligent household, iDTV).
  • Accessibility (visually impaired people, motor impaired people, elder people).

Institut Intermédií (IIM)


 Dr. Roman Berka

  • Transdisciplinary research in technology, science, performance and the arts.
  • Collaborations between students, artists, academics and scientists.
  • Virtual and mixed realities, multimedia, net art, interactive installations, electronic and generative music synthesis, motion-capture and distributed sensing