Theses

Procedural generation of future urban construction according to rules

This thesis focuses on the procedural generation of future cityscapes based on defined rules. The primary objective is to create a sophisticated system…

Direct and Indirect Illumination Computation in Unreal Engine

In this bachelor thesis, I analyze Lumen, a novel lighting system introduced in Unreal Engine 5, which leverages innovative techniques to compute real-time…

Method for cognitive map externalization

Cognitive maps are widely used in society to organize and structure knowledge about the world. These maps are particularly important for individuals with…

Escape Game with Augmented Reality

This bachelor’s thesis describes the process of creating an augmented reality multiplayer escape room mobile game. First, it compares existing AR games…

Ray Tracing 3D Gaussians

Rendering techniques have made significant advances in recent decades, transitioning from traditional rasterization to sophisticated volumetric representations….
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Computer Graphics Group (CGG)


prof. Jiří Žára

  • Realistic image synthesis (real-time rendering, production rendering).
  • Analysis, representation, and rendering of complex 3D scenes.
  • Simulation and rendering of natural phenomena.
  • Virtual and augmented reality.

Human Computer Interaction Center (HCI Center)


prof. Pavel Slavík

  • Multimodal user interfaces (visual, audio, haptic, gestures).
  • Special user interfaces (mobile applications, industry applications, intelligent household, iDTV).
  • Accessibility (visually impaired people, motor impaired people, elder people).

Institut Intermédií (IIM)


 Dr. Roman Berka

  • Transdisciplinary research in technology, science, performance and the arts.
  • Collaborations between students, artists, academics and scientists.
  • Virtual and mixed realities, multimedia, net art, interactive installations, electronic and generative music synthesis, motion-capture and distributed sensing