Theses

System for Evaluation of Model-based User Interface Testing Techniques Effectiveness

This thesis describes the design and implementation of a system developed to assess the effectiveness of model-based user interface testing methodologies,…

Drone simulator integration in Unreal Engine 5

The bachelor thesis deals with the integration of a fully autonomous drone simulation system of the Multi-robotic Systems Group with the Unreal Engine…

Optimization of Bounding Volume Hierarchies

This thesis focuses on parallel optimization of bounding volume hierarchies on a graphics card by reinserting nodes into the hierarchy. It extends the…

Procedural Water Waves

This thesis focuses on analyzing different methods of water surface simulation and implementing one of them. It starts with the theoretical comparison…

GPU-Driven LOD Rendering in Vulkan

This text examines efficient rasterization of large-scale 3D models in real time with the main focus being on levels of detail (LOD). After a brief summary…
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Computer Graphics Group (CGG)


prof. Jiří Žára

  • Realistic image synthesis (real-time rendering, production rendering).
  • Analysis, representation, and rendering of complex 3D scenes.
  • Simulation and rendering of natural phenomena.
  • Virtual and augmented reality.

Human Computer Interaction Center (HCI Center)


prof. Pavel Slavík

  • Multimodal user interfaces (visual, audio, haptic, gestures).
  • Special user interfaces (mobile applications, industry applications, intelligent household, iDTV).
  • Accessibility (visually impaired people, motor impaired people, elder people).

Institut Intermédií (IIM)


 Dr. Roman Berka

  • Transdisciplinary research in technology, science, performance and the arts.
  • Collaborations between students, artists, academics and scientists.
  • Virtual and mixed realities, multimedia, net art, interactive installations, electronic and generative music synthesis, motion-capture and distributed sensing