This work focuses on parallel algorithms for building and traversing k-d trees to accelerate ray tracing, mainly for dynamic scenes. It provides an introduction to k-d trees as well as GPU architectures....
This thesis focuses on rendering images using ray tracing technique from instructions for a 3D printed called G-code. Problem of converting G-code instructions into geometrical representation of a 3D...
This thesis focuses on designing and manufacturing a photographic camera device using a computer vision camera, the SVS-VISTEK SHR411CXGE, and a single-board computer. Both are enclosed into a 3D-printed...
This thesis investigates the possibility of using measured reflectance data of real materials to simulate the illumination of surfaces in Unity and Unreal Engine game engines in order to achieve realistic...
Computing global illumination is essential for synthesis of realistic looking images. Global illumination algorithms are however very computationally expensive and up until recently unfeasible to realize...
In order to merge virtual objects into a real scene seamlessly, it is important to maintain consistent common illumination. In this thesis, we propose a framework that captures high dynamic range light...
Global illumination algorithms form a fundamental part of the realistic image synthesis discipline. They consider the necessary indirect illumination component, and they usually produce highly plausible...
Irradiance and radiance caching are important algorithms for solving the light transport problem in realistic image synthesis. They both require geometric search data structures for efficient rendering....
Progressiveness in a global illumination algorithm is a desirable, yet seldom considered property. We have decided to explore this class of algorithms with additional focus on estimate consistency and...
The scope of this master thesis is to study predictive image synthesis. Predictive image synthesis is a part of photo-realistic rendering, which is based on using physically exact algorithms for computing...
Thesis deals with fast rendering of volumetric objects, especially with objects defined by distance functions (level sets). Implementations written in C++ and with SSE instructions utilize recent multicore...
RCI is the centre of scientific excellence in computer science and artificial intelligence that boosts and integrates internationally competitive research conducted at Czech Technical University. The...
The project aims at integrating an AR teaching platform (ARTP) into the everyday environment of teachers and students, displaying audiovisual and multimedia content in line with the needs identified by...