Vlastimil Havran

havravla@fel.cvut.cz | |
Phone | +420-22435-7263 |
Place | Praha 2, Karlovo náměstí 13, E-420 |
Homesite | http://dcgi.fel.cvut.cz/home/havran |
Time table | |
All publications |
Courses
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Datové struktury počítačové grafiky
Obsahem předmětu je seznámení se s datovými strukturami používanými v grafických algoritmech. Důraz je kladen na základní a hierarchické datové struktury nad bodovými a objektovými daty, z hlediska aplikací datove struktury pro vyhledávání nejbližšího souseda, metodu sledování paprsku, z-buffer a detekci…
http://cw.fel.cvut.cz/wiki/courses/a4m39dpg -
Realistická syntéza obrazu
Předmět se zabývá technikami a algoritmy globálního osvětlení používanými pro vytváření realistických obrazů na počítači (realistický rendering). Několik přednášek se věnuje matematickým a fyzikálním základům výpočtu globálního osvětlení: popis rozložení světla ve scéně, odraz světla na površích objektů,…
https://cw.fel.cvut.cz/wiki/courses/a4m39rso/start
Selected publications
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Increasing the Spatial Resolution of BTF Measurement with Scheimpflug Imaging
Computer Graphics Forum 38(1):592-609, 2019. -
Laser Imaging Approach for Portable BTF Measurement System Automatic Alignment
International Journal of Mechatronics and Applied Mechanics 2(4):232-237, 2018. -
Multiple Importance Sampling Characterization by Weighted Mean Invariance
The Visual Computer 34(6-8):843-852, 2018. -
Lightdrum—Portable Light Stage for Accurate BTF Measurement on Site
Sensors 17(3):423, 2017. -
Adaptive Multiple Importance Sampling for General Functions
The Visual Computer 33(6-8):845-855, 2017. -
Perceptually Motivated BRDF Comparison using Single Image
Computer Graphics Forum (Proceedings of EGSR 2016) 35(3):1-12, 2016. -
Variance Analysis of Multi-Sample and One-Sample Multiple Importance Sampling
Computer Graphics Forum (Proceedings of PG 2016) 35(7):451-460, 2016. -
Parallel On-Demand Hierarchy Construction on Contemporary GPUs
IEEE Transactions on Visualization and Computer Graphics 22(7):1886-1898, 2016. -
Incremental BVH Construction for Ray Tracing
Computers & Graphics 47(1):135-144, 2015. -
Light Chisel: 6DOF Pen Tracking
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):325-336, 2015. -
Extensions to Bidirectional Texture Function Compression with Multi-level Vector Quantization in OpenCL
Computers & Graphics 48(1):1-10, 2015. -
Register Efficient Dynamic Memory Allocator for GPUs
Computer Graphics Forum 34(8):143-154, 2015. -
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps
Computer Graphics Forum (Proceedings of EGSR 2013) 32(4):87-96, 2013. -
Fast Insertion-Based Optimization of Bounding Volume Hierarchies
Computer Graphics Forum 32(1):85-100, 2013. -
BRDF Slices: Accurate Adaptive Anisotropic Appearance Acquisition
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, pp. 4321-4326, 2013. -
Massively Parallel Hierarchical Scene Processing with Applications in Rendering
Computer Graphics Forum 32(8):13-25, 2013. -
Visibility Driven BVH Build Up Algorithm for Ray Tracing
Computers & Graphics 36(4):283-296, 2012. -
Review: Kd-tree Traversal Algorithms for Ray Tracing
Computer Graphics Forum 30(1):199-213, 2011. -
Efficient Stack-less Traversal Algorithm for Ray Tracing with BVH
Proceedings of Spring Conference on Computer Graphics, pp. 29-34, 2011. -
Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization
Computer Graphics Forum 29(1):175-190, 2010. -
RDH: Ray Distribution Heuristics for Construction of Spatial Data Structures
Proceedings of Spring Conference on Computer Graphics, pp. 51-57, 2009. -
Adaptive Global Visibility Sampling
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2009) 28(3):94, 2009. -
Ray Tracing with Sparse Boxes
Proceedings of Spring Conference on Computer Graphics, pp. 49-54, 2007. -
Global Illumination using Photon Ray Splatting
Computer Graphics Forum (Proceedings of Eurographics 2007) 26(3):503-513, 2007. -
On the Fast Construction of Spatial Hierarchies for Ray Tracing
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 71-80, 2006. -
On building fast KD-trees for ray tracing, and on doing that in O(N log N)
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 61-69, 2006.
Selected theses
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Real-time global illumination using Cascaded Light Propagation Volumes
Computing global illumination is essential for synthesis of realistic looking images. Global illumination algorithms are however very computationally expensive and up until recently unfeasible to…
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Global Illumination via Instant Radiosity
Global illumination algorithms form a fundamental part of the realistic image synthesis discipline. They consider the necessary indirect illumination component, and they usually produce highly…
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Global Illumination Computation for Augmented Reality
In order to merge virtual objects into a real scene seamlessly, it is important to maintain consistent common illumination. In this thesis, we propose a framework that captures high dynamic range…
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Data Structures for Interpolation of Illumination with Radiance and Irradiance Caching
Irradiance and radiance caching are important algorithms for solving the light transport problem in realistic image synthesis. They both require geometric search data structures for efficient…
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Progressive Consistent Computation of Global Illumination
Progressiveness in a global illumination algorithm is a desirable, yet seldom considered property. We have decided to explore this class of algorithms with additional focus on estimate consistency…
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Parametric Model of MPII Building
The scope of this master thesis is to study predictive image synthesis. Predictive image synthesis is a part of photo-realistic rendering, which is based on using physically exact algorithms for…
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Fast rendering algorithms for volumetric data
Thesis deals with fast rendering of volumetric objects, especially with objects defined by distance functions (level sets). Implementations written in C++ and with SSE instructions utilize recent…