Jaroslav Sloup

sloup@fel.cvut.cz | |
Phone | +420-22435-7417 |
Place | Praha 2, Karlovo náměstí 13, E-413 |
Homesite | http://dcgi.fel.cvut.cz/home/sloup |
Time table | |
All publications |
Courses
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Obecné výpočty na GPU
Cílem předmětu je seznámení studentů se základními principy obecných výpočtů na grafických procesorech (GPGPU) a získání praktických zkušeností s návrhem a implementací aplikací využívajících pro urychlení výpočtů GPU. Výklad zahrnuje seznámení s architekturou současných grafických procesorů a jejími…
https://cent.felk.cvut.cz/courses/GPU/
Selected publications
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Improved Corners with Multi-Channel Signed Distance Fields
Computer Graphics Forum 37(1):273-287, 2018.
Selected theses
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Transformation manipulators and scripting in I3T
The goal of this work is design of manipulators for interactive modification of transformation and projection matrices and the integration of these manipulators into I3T-software for teaching…
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Weathering of rocks
This bachelor thesis discusses rock weathering simulation techniques in the field of computer graphics and suggests an implementation of an application dealing with this subject. An application…
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Designing a modern high-level graphics API
The introduction of Vulkan, a low-level graphics API, in 2016 has presented an opportunity for developers to leverage the rendering and compute capabilities of modern graphics cards in a high…
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Simulation of volcanic eruptions
This master's thesis is devoted to designing and implementation of application which can simulate lava flow in terrain. Aplication design is based on combination of previously presented solutions on…
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OpenGL text rendering library
This thesis deals with the topic of text rendering and the development of the text rendering library based on OpenGL. The thesis introduces basic typographic concepts, existing font formats, and text…
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Simulation of orographic clouds
Realistic cloud simulation is a hot topic in computer graphics research. In this thesis we present a possible approach of modeling orographic clouds using SkewT/LogP diagrams as proposed by Rui Pedro…
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A Lightning Plug-in for the Foundry's Nuke Compositor
The goal of this thesis is to create a physically based lightning simulator for use within the VFX industry. The thesis studies the physics of real lightning creation and explores existing methods…
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Water Surface Modeling
This work addresses problems of simulating ocean surface using a spectral approach by J. Tessendorf. The surface itself is generated utilizing the Fast Fourier Transform. We will see how an FFT…
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Modeling of burning solids
Master thesis describes a physical simulation of burning solids in computer graphics and its implementation. It is focused especially on simulation of material decomposition, heat distribution and…
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Simulation of lunar eclipses
The goal of this work is to create realistic picture of the Moon during a lunar eclipse. The method described here calculates both direct and indirect illumination resulting from the refraction in…
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Roller coaster simulation
This thesis describes the design and implementation of a roller coaster editor and simulator. It introduces the way to describe most of existing roller coasters including its shape, special…
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Simulation and visalisation of corrosion
In our work we focus on simulation and visualization of corrosion in PBRT system. PBRT system displays scenes using ray tracing. We create color and bump map for the corroded material. We result from…