Jiří Žára

zara@fel.cvut.cz | |
Phone | +420-22435-7311 |
Place | Praha 2, Karlovo náměstí 13, E-320 |
Homesite | http://dcgi.fel.cvut.cz/home/zara |
Time table | |
All publications |
Courses
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Algoritmy počítačové grafiky
Obsahem předmětu jsou základní a nejčastěji používané algoritmy počítačové grafiky. Předmět pokrývá metody používané pro tvorbu rastrových obrazů (2D) a zobrazování prostorových scén (3D): kresba grafických primitiv v rastru, vyplňování, ořezávání, barevné modely, rozptylování barev, obrazové formáty, úpravy…
http://cw.fel.cvut.cz/wiki/courses/b4m39apg/start
Selected publications
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Distinctive Approaches to Computer Graphics Education
Computer Graphics Forum 37(1):403-412, 2018. -
Stateless generation of distributed virtual worlds
Computers & Graphics 44(1):33-44, 2014. -
Polypostors: 2D Polygonal Impostors for 3D Crowds
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 149-155, 2008. -
Geometric Skinning with Approximate Dual Quaternion Blending
ACM Transactions on Graphics 27(4):105, 2008. -
Skinning Arbitrary Deformations
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 53-60, 2007. -
Skinning with Dual Quaternions
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 39-46, 2007. -
Efficient Collision Detection for Spherical Blend Skinning
Proceedings of International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia, pp. 147-156, 2006. -
Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping
Proceedings of Eurographics Symposium on Rendering, pp. 127-138, 2006. -
Fast Approximation to Spherical Harmonic Rotation
Proceedings of Spring Conference on Computer Graphics, pp. 51-58, 2006. -
Virtual Reality Course - A Natural Enrichment of Computer Graphics Classes
Computer Graphics Forum 25(1):105-112, 2006. -
Web-Based Historical City Walks: Advances and Bottlenecks
PRESENCE: Teleoperators and Virtual Environments 15(3):262-277, 2006. -
Fast Collision Detection for Skeletally Deformable Models
Computer Graphics Forum (Proceedings of Eurographics 2005) 24(3):363-372, 2005. -
Spherical Blend Skinning: A Real-time Deformation of Articulated Models
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 9-16, 2005. -
Colorization of Black-and-White Cartoons
Image and Vision Computing 23(9):767-782, 2005. -
Video Codec for Classical Cartoon Animations with Hardware Accelerated Playback
Advances in Visual Computing (Proceedings of ISVC 2005) 1(43):50, 2005. -
Sketching Cartoons by Example
Proceedings of Eurographics Workshop on Sketch-Based Interfaces and Modeling, pp. 27-34, 2005. -
Adaptive Mesh Subdivision for Precomputed Radiance Transfer
Proceedings of Spring Conference on Computer Graphics, pp. 104-109, 2004. -
Unsupervised Colorization of Black-and-White Cartoons
Proceedings of International Symposium on Non-Photorealistic Animation and Rendering, pp. 121-128, 2004. -
Virtual Reality and Cultural Heritage on the Web
Proceedings of International Conference Computer Graphics and Artificial Inteligence, pp. 101-112, 2004. -
Fast Depth of Field Rendering with Surface Splatting
Proceedings of Computer Graphics International, pp. 196-201, 2003. -
Segmentation of Black-and-White Cartoons
Proceedings of Spring Conference on Computer Graphics, pp. 223-230, 2003. -
Real Time Skin Deformation with Bones Blending
Proceedings of Winter School of Computer Graphics, pp. 69-74, 2003.
Selected theses
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Interactive model of tokamak Golem
Tokamak Golem is a useful piece of laboratory equipment on the grounds of Faculty of Nuclear Sciences and Physical Engineering of Czech Technical University in Prague. The main aim of this project is…
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Virtual gallery in St.Peter and Paul´s church near Líšná
This bachelor thesis deals with the design and implementation of a virtual gallery for visitors of St. Peter and Paul church in Líšná village near Zbiroh. The work consists of two parts, a virtual…
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3D Model of the Vlašim Chateau Park
This bachelor thesis is dealing with formation of virtual sight-seeing tour of the Vlašim manor park in VRML and its integration into the website. The text itself is mostly attending to the way of…