Daniel Sýkora

sykorad@fel.cvut.cz | |
Phone | +420-22435-7501 |
Place | Praha 2, Karlovo náměstí 13, E-422 |
Homesite | http://dcgi.fel.cvut.cz/home/sykorad |
Time table | |
All publications |
Courses
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Pokročilé metody interaktivní editace obrazu
Předmět srozumitelným způsobem prezentuje řadu moderních metod interaktivní editace digitálního obrazu a videa. Důraz je kladen především na algoritmy, které vynikají jednoduchostí implementace, ale zároveň mají zajímavý teoretický základ. Umožňuje tak skrze vizuálně atraktivní aplikace proniknout k hlubším…
https://moodle.fel.cvut.cz/course/B4M39AIM
Selected publications
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STALP: Style Transfer With Auxiliary Limited Pairing
Computer Graphics Forum (Proceedings of Eurographics 2021) 40(2):563-573, 2021. -
Fluidymation: Stylizing Animations Using Natural Dynamics of Artistic Media
Computer Graphics Forum (Proceedings of Pacific Graphics 2021) 40(7):21-32, 2021. -
FaceBlit: Instant Real-time Example-based Style Transfer to Facial Videos
Proceedings of the ACM in Computer Graphics and Interactive Techniques (Proceedings of I3D 2021) 4(1):14, 2021. -
Monster Mash: A Single-View Approach to Casual 3D Modeling and Animation
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2020) 39(6):214, 2020. -
StyleProp: Real-time Example-based Stylization of 3D Models
Computer Graphics Forum (Proceedings of Pacific Graphics 2020) 39(7):575-586, 2020. -
Arbitrary Style Transfer Using Neurally-guided Patch-based Synthesis
Computers & Graphics 87(1):62-71, 2020. -
Interactive Video Stylization Using Few-Shot Patch-Based Training
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2020) 39(4):73, 2020. -
Stylizing Video by Example
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2019) 38(4):107, 2019. -
StyleBlit: Fast Example-Based Stylization with Local Guidance
Comuter Graphics Forum (Proceedings of Eurographics 2019) 38(2):83-91, 2019. -
Building Anatomically Realistic Jaw Kinematics Model from Data
The Visual Computer (Proceedings of CGI 2019) 35(6-8):1105-1118, 2019. -
Automated Outdoor Depth-Map Generation and Alignment
Computers & Graphics 74(1):109-118, 2018. -
ToonSynth: Example-Based Synthesis of Hand-Colored Cartoon Animations
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2018) 37(4):167, 2018. -
FTP-SC: Fuzzy Topology Preserving Stroke Correspondence
Computer Graphics Forum (Proceedings of SCA 2018) 37(8):125-135, 2018. -
Example-Based Expressive Animation of 2D Rigid Bodies
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):127, 2017. -
Example-Based Synthesis of Stylized Facial Animations
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):155, 2017. -
Nautilus: Recovering Regional Symmetry Transformations for Image Editing
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):108, 2017. -
Advanced Drawing Beautification with ShipShape
Computers & Graphics 34(1):46-58, 2016. -
StyLit: Illumination-Guided Example-Based Stylization of 3D Renderings
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2016) 35(4):92, 2016. -
LazyFluids: Appearance Transfer for Fluid Animations
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2015) 34(4):92, 2015. -
Brushables: Example-based Edge-aware Directional Texture Painting
Computer Graphics Forum (Proceedings of PG 2015) 34(7):257-268, 2015. -
Decomposing Time-lapse Paintings into Layers
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2015) 34(4):61, 2015. -
Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control
Computer Graphics Forum (Proceedings of EGSR 2014) 33(4):1-10, 2014. -
Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters
ACM Transactions on Graphics 33(2):16, 2014. -
Painting by Feature: Texture Boundaries for Example-based Image Creation
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2013) 32(4):116, 2013. -
Cache-efficient Graph Cuts on Structured Grids
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, pp. 3673-3680, 2012. -
Smart Scribbles for Sketch Segmentation
Computer Graphics Forum 31(8):2516-2527, 2012. -
Temporal Noise Control for Sketchy Animation
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 93-98, 2011. -
TexToons: Practical Texture Mapping for Hand-drawn Cartoon Animations
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 75-83, 2011. -
Adding Depth to Cartoons Using Sparse Depth (In)equalities
Computer Graphics Forum (Proceedings of Eurographics 2010) 29(2):615-623, 2010. -
LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons
Computer Graphics Forum (Proceedings of Eurographics 2009) 28(2):599-608, 2009. -
As-rigid-as-possible Image Registration for Hand-drawn Cartoon Animations
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 25-33, 2009. -
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1217-1223, 2008. -
Real-time Color Ball Tracking for Augmented Reality
Proceedings of Eurographics Symposium on Virtual Environments, pp. 9-16, 2008. -
Colorization of Black-and-White Cartoons
Image and Vision Computing 23(9):767-782, 2005. -
Video Codec for Classical Cartoon Animations with Hardware Accelerated Playback
Advances in Visual Computing (Proceedings of ISVC 2005) 1(43):50, 2005. -
Sketching Cartoons by Example
Proceedings of Eurographics Workshop on Sketch-Based Interfaces and Modeling, pp. 27-34, 2005. -
Unsupervised Colorization of Black-and-White Cartoons
Proceedings of International Symposium on Non-Photorealistic Animation and Rendering, pp. 121-128, 2004. -
Segmentation of Black-and-White Cartoons
Proceedings of Spring Conference on Computer Graphics, pp. 223-230, 2003.
Selected theses
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Example-based Non-photorealistic Rendering using Game Engine
This work presents a solution for video game scene art stylization in video game engine Unity. The example-based stylization implements the StyleBlit algorithm and is able to provide results for an…
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Qualitative comparison of methods for example-based style transfer
In this thesis, I provide insight into the current state-of-the-art of example-based style transfer methods, and design and perform a series of tests to compare the differences in output qualities of…
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Production-Ready Pipeline for Example-Based Stylization of Animated Sequences
In my thesis I develop an Adobe Photoshop extension module which uses StyLit, a tool for artistic 3D render stylisation based on a simple sphere painting. The texture synthesis that StyLit performs…
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Graph cut based optimization
Many problems of early vision and computer graphics can be formulated in terms of energy minimization. In this thesis, we focus on improvement of an algorithm, that solves the energy minimization for…
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Painting hand-drawn images using mobile devices
This thesis deals with the implementation of iOS application for colorization of hand-drawn images captured with the built-in camera. For image colorization the LazyBrush algorithm has been studied,…
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As-Rigid-As-Possible Image Registration
This thesis deals with image registration method that can be employed for image pre-processing for the purpose of facilitating the process of feature extraction. This method is particularly suitable…
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Gradient domain editation
This thesis tackles the issue of gradient editing of digital pictures and realization of a simple gradient picture editor. We describe elementary information about gradients, their use in practical…
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Intelligent Algorithms for Image Inpainting
The problem of synthesis of missing image parts represents an interesting area of image processing with significant potential. This thesis focuses on methods addressing the image inpainting problem…
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Solving large sparse systems of linear equations on GPU
This thesis focuses on solving large sparse linear systems which formulate problems, defined on a two dimensional grid, described by elliptic partial differential equations, the general Laplace…