Ladislav Čmolík

cmolikl@fel.cvut.cz | |
Phone | +420-22435-7655 |
Place | Praha 2, Karlovo náměstí 13, E-418 |
Homesite | http://dcgi.fel.cvut.cz/home/cmolikl |
Time table | |
All publications |
Courses
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Vytváření grafického obsahu
Cílem předmětu je seznámit studentky a studenty s metodami vytváření 2D a 3D grafického obsahu a jejich použitím v praxi. Studenti a studentky se naučí navrhnout a vytvořit prostorovou scénu, vytvořit a přidat textury imitující geometrické detaily a materiály (např. povrch stěny, dřevo, oblohu) a rozmístit a…
https://moodle.fel.cvut.cz/course/BE4B39VGO -
Vizualizace
V rámci tohoto předmětu budou studenti seznámeni s teoretickými základy vizualizace a seznámí se také s příklady vizualizace na konkrétních úlohách z praxe. Vizualizační metody jsou orientované na maximální využití technických možností počítačů, ale také na správné využití perceptivních schopností (a omezení…
https://moodle.fel.cvut.cz/course/B4M39VIZ
Selected publications
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Temporally Stable Boundary Labeling for Interactive and Non-Interactive Dynamic Scenes
Computers & Graphics 91(1):265-278, 2020. -
Real-time External Labeling of Ghosted Views
IEEE Transactions on Visualization and Computer Graphics 25(7):2458-2470, 2019. -
Labels on Levels: Labeling of Multi-Scale Multi-Instance and Crowded 3D Biological Environments
IEEE Transactions on Visualization and Computer Graphics 25(1):977-986, 2019. -
On the Selection of 2D Objects Using External Labeling
Proceedings of SIGCHI Conference on Human Factors in Computing Systems, pp. 2255-2258, 2014. -
Layout-aware optimization for interactive labeling of 3D models
Computers & Graphics 34(4):378-387, 2010. -
Beyond traditional interaction in a mobile environment: New approach to 3D scene rendering
Computers & Graphics 30(5):714-726, 2006.
Selected theses
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Game engine for Minecraft-like games
The theme of this Bachelor thesis is generating and rendering Minecraft-like game environments. Minecraft-like games are specific by seemingly endless procedurally generated volumetric worlds, where…
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Clustering and visualization of tabular data with nominal attributes
This master's thesis discusses the different approaches to the clustering and subsequent visualization of nominal and ordinal data. As such, it explains the tabular dataset, defines attribute types,…
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Management of large-scale traffic sensor data using geospatial context
This thesis aims to implement a prototype of a system for the visualization and management of traffic sensors. In order to design the prototype, user research with experienced traffic engineers was…
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Logic 3D game
This work analyses the process of designing games, the mechanics of logic games, and the creation of modular components. I use the analysis to design a game of my own and develop it in the Unity game…
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3D first-person logic game
This thesis provides an analysis of the best principles of creating a good puzzle game, the overall process of level design, the most common modeling techniques, and the best practices of creating…
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Application for design and export of racing tracks
The creation of auto race track three-dimensional scenes requires knowledge of specific software and can be time-consuming. The Smart Driving Solutions research center uses Cruden Panthera driving…
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Illustrative visualization of the primary circuit of a nuclear power plant
In this thesis I am using complex illustrative methods to achieve effective display of complex objects composed of many parts. I combine multiple of these illustrative effects, dynamic labeling with…
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Mixed labeling: Integration of internal and external labeling
This master thesis focuses on automatic label placement. Labels can be positioned over a given object (Internal Labeling) or next to it and connected by a line (External Labeling). I attempt to…
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Visualization of n-dimensional heterogenous data
This master thesis is concerned with a design and implementation of application for visualization of n-dimensional heterogeneous data. Firstly, there are analysed methods used for visualization of n…
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Visualization of cloud computational power and memory consumption
The thesis deals with the problem of visualization of server cloud, namely visualization of memory and processor load of individual virtual machines in relation to the specified server. To this end…
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Design and implementation of software for transparency perception test
This thesis deals with an analysis of non-photorealistic methods for visualization of 3D objects. These methods should improve the perception of three factors: shape, depth and depth-order, and their…
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Visualization of network flow in cloud infrastructure
Modern cloud computer systems show an increasing growth in presence and complexity and as such many of them can contain hundreds or even thousands of unique inner networks. Such infrastructures…
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Visualization of n-dimensional heterogenous data
This thesis deals with a method of rendering volumetric data, which allows us to combine various visualization techniques while accumulating color and transparency along the ray. The aim of this work…
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Procedural Modeling of Cities Changing in Time
This bachelor thesis introduces the possibilities of creation of 3D models of cities that evolve in time. We intend to use procedural modeling for this task. First we present a motivation for the…
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Interaction with 3D Objects in Virtual Reality
The theoretical part deals with analysis/selection of devices for displaying virtual reality, selected devices for interacting with 3D objects and analysis/selection of 3D cursors. It also discusses…
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Visualization of inner structure of complex 3D objects based on opacity modulation
This thesis addresses problem of rendering semi-transparent objects and the enhancement by~opacity modulation to reveal object's internal structures. Illustration Buffer - algorithm solving the Order…
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Illustrating how mechanical assemblies work
The task of this work is to analyze possible ways to illustrate the function of the system, which consists of several mechanical parts, e.g., a system of gears, and to design and implement…
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Visual development environment for multi-pass rendering
This bachelor thesis deals with the design of a visual representation of the elements of the multi-pass rendering. Next, the software for visual creation of effects of the multi-pass rendering is…