Publikace

2022

ChunkyGAN: Real Image Inversion via Segments

Adéla Šubrtová David Futschik Jan Čech Michal Lukáč Eli Shechtman Daniel Sýkora
Proceedings of European Conference on Computer Vision, pp. 189–204, 2022

Misalignment in Semantic User Model Elicitation via Conversational Agents: A Case Study in Navigation Support for Visually Impaired People

Jakub Berka Jan Balata Catholijn M. Jonker Zdeněk Míkovec M. Birna van Riemsdijk Myrthe L. Tielman
International Journal of Human-Computer Interaction 38(18-20):1909-1925, 2022

Mixed Labeling: Integrating Internal and External Labels

Ladislav Čmolík Václav Pavlovec Hsiang-Yun Wu Martin Nöllenburg
IEEE Transactions on Visualization and Computer Graphics 28(4):1848-1861, 2022

PTRM: Perceived Terrain Realism Metric

Suren Deepak Rajasekaran Hao Kang Martin Čadík Eric Galin Eric Guérin Adrien Peytavie Pavel Slavík Bedřich Beneš
ACM Transactions on Applied Perception 19(2):6, 2022

Rapid Labels: Point-Feature Labeling on GPU

IEEE Transactions on Visualization and Computer Graphics 28(1):604-613, 2022

StyleBin: Stylizing Video by Example in Stereo

Proceedings of SIGGRAPH Asia 2022 (Conference Papers), pp. 15, 2022

2021

FaceBlit: Instant Real-time Example-based Style Transfer to Facial Videos

Aneta Texler Ondřej Texler Michal Kučera Menglei Chai Daniel Sýkora
Proceedings of the ACM in Computer Graphics and Interactive Techniques (Proceedings of I3D 2021) 4(1):14, 2021

Fluidymation: Stylizing Animations Using Natural Dynamics of Artistic Media

Adam Platkevič Cassidy Curtis Daniel Sýkora
Computer Graphics Forum (Proceedings of Pacific Graphics 2021) 40(7):21-32, 2021

ICTree: Automatic Perceptual Metrics for Tree Models

Tomáš Polášek David Hrůša Bedřich Beneš Martin Čadík
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021) 40(6):230, 2021

Optimizing Ray Tracing of Trimmed NURBS Surfaces on the GPU

Computer Graphics Forum (Proceedings of Pacific Graphics 2021) 97(1):161-172, 2021

Practical Pigment Mixing for Digital Painting

Šárka Sochorová Ondřej Jamriška
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021) 40(6):234, 2021

QuadStack: An Efficient Representation and Direct Rendering of Layered Datasets

Alejandro Graciano Antonio J. Rueda Adam Pospíšil Jiří Bittner Bedřich Beneš
IEEE Transactions on Visualization and Computer Graphics 27(9):3733-3744, 2021

Spatio-temporal BRDF: Modeling and Synthesis

Daniel Meister Adam Pospíšil Imari Sato Jiří Bittner
Computers & Graphics 97(1):279-291, 2021

STALP: Style Transfer With Auxiliary Limited Pairing

David Futschik Michal Kučera Michal Lukáč Zhaowen Wang Eli Schechtman Daniel Sýkora
Computer Graphics Forum (Proceedings of Eurographics 2021) 40(2):563-573, 2021

2020

Arbitrary Style Transfer Using Neurally-guided Patch-based Synthesis

Ondřej Texler David Futschik Jakub Fišer Michal Lukáč Jingwan Lu Eli Shechtman Daniel Sýkora
Computers & Graphics 87(1):62-71, 2020

Interactive Video Stylization Using Few-Shot Patch-Based Training

Ondřej Texler David Futschik Michal Kučera Ondřej Jamriška Šárka Sochorová Meglei Chai Sergey Tulyakov Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2020) 39(4):73, 2020

Monster Mash: A Single-View Approach to Casual 3D Modeling and Animation

Marek Dvorožňák Daniel Sýkora Cassidy Curtis Brian Curless Olga Sorkine-Hornung David Salesin
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2020) 39(6):214, 2020

StyleProp: Real-time Example-based Stylization of 3D Models

Filip Hauptfleisch Ondřej Texler Aneta Texler Jaroslav Křivánek Daniel Sýkora
Computer Graphics Forum (Proceedings of Pacific Graphics 2020) 39(7):575-586, 2020

Testing the Usability and Accessibility of Smart TV Applications

Miroslav Bureš Miroslav Macík Bestoun S. Ahmed Vaclav Rechtberger Pavel Slavík
IEEE Transactions on Consumer Electronics 66(2):134-143, 2020

2019

Building Anatomically Realistic Jaw Kinematics Model from Data

Wenwu Yang Nathan Marshak Daniel Sýkora Srikumar Ramalingam Ladislav Kavan
The Visual Computer (Proceedings of CGI 2019) 35(6-8):1105-1118, 2019

Increasing the Spatial Resolution of BTF Measurement with Scheimpflug Imaging

Vlastimil Havran Jan Hošek Šárka Němcová Jiří Čáp
Computer Graphics Forum 38(1):592-609, 2019

Labels on Levels: Labeling of Multi-Scale Multi-Instance and Crowded 3D Biological Environments

David Kouřil Ladislav Čmolík Barbora Kozlíková Hsiang-Yun Wu Graham Johnson David S. Goodsell Arthur Olson Eduard Groller Ivan Viola
IEEE Transactions on Visualization and Computer Graphics 25(1):977-986, 2019

Pavement patterns can be designed to improve gait in Parkinson’s disease patients

Ota Gál Kamila Poláková Martina Hoskovcová Jan Tomandl Václav Čapek Roman Berka Hana Brožová Irena Šestáková Evžen Růžička
Movement Disorders 34(12):1831-1838, 2019

Ray Classification for Accelerated BVH Traversal

Jakub Hendrich Adam Pospíšil Daniel Meister Jiří Bittner
Computer Graphics Forum (Proceedings of EGSR 2019) 38(4):49-56, 2019

Real-time External Labeling of Ghosted Views

IEEE Transactions on Visualization and Computer Graphics 25(7):2458-2470, 2019

Singlet Fission Rate: Optimized Packing of a Molecular Pair. Ethylene as a Model

Alexandr Zaykov Petr Felkel Eric A. Buchanan Milena Jovanovic Remco W. A. Havenith R. K. Kathir Ria Broer Zdenk Havlas Josef Michl
Journal of the American Chemical Society 141(44):17729-17743, 2019

StyleBlit: Fast Example-Based Stylization with Local Guidance

Daniel Sýkora Ondřej Jamriška Ondřej Texler Jakub Fišer Michal Lukáč Jingwan Lu Eli Shechtman
Comuter Graphics Forum (Proceedings of Eurographics 2019) 38(2):83-91, 2019

Stylizing Video by Example

Ondřej Jamriška Šárka Sochorová Ondřej Texler Michal Lukáč Jakub Fišer Jingwan Lu Eli Shechtman Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2019) 38(4):107, 2019

2018

Automated Outdoor Depth-Map Generation and Alignment

Martin Čadík Daniel Sýkora Sungkil Lee
Computers & Graphics 74(1):109-118, 2018

Distinctive Approaches to Computer Graphics Education

Beatriz Sousa Santos Jean-Michel Dischler Valery Adzhiev Eike Falk Anderson Andrej Ferko Oleg Fryazinov Martin Ilčík Ivana Ilčíková Pavel Slavík Veronica Sundstedt Lucie Svobodová Michael Wimmer Jiří Žára
Computer Graphics Forum 37(1):403-412, 2018

FTP-SC: Fuzzy Topology Preserving Stroke Correspondence

Wenwu Yang Hock-Soon Seah Quan Chen Hong-Ze Liew Daniel Sýkora
Computer Graphics Forum (Proceedings of SCA 2018) 37(8):125-135, 2018

Improved Corners with Multi-Channel Signed Distance Fields

Viktor Chlumský Jaroslav Sloup Ivan Šimeček
Computer Graphics Forum 37(1):273-287, 2018

Laser Imaging Approach for Portable BTF Measurement System Automatic Alignment

Jan Hošek Vlastimil Havran Jiří Čáp Šárka Němcová
International Journal of Mechatronics and Applied Mechanics 2(4):232-237, 2018

Multiple Importance Sampling Characterization by Weighted Mean Invariance

Mateu Sbert Vlastimil Havran László Szirmay-Kalos Victor Elvira
The Visual Computer 34(6-8):843-852, 2018

Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction

Daniel Meister Jiří Bittner
IEEE Transactions on Visualization and Computer Graphics 24(3):1345-1353, 2018

Parallel Reinsertion for Bounding Volume Hierarchy Optimization

Daniel Meister Jiří Bittner
Computer Graphics Forum (Proceedings of Eurographics 2018) 37(2):463-473, 2018

ToonSynth: Example-Based Synthesis of Hand-Colored Cartoon Animations

Marek Dvorožňák Wilmot Li Vova Kim Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2018) 37(4):167, 2018

2017

Adaptive Multiple Importance Sampling for General Functions

Mateu Sbert Vlastimil Havran
The Visual Computer 33(6-8):845-855, 2017

Design and implementation of a non-linear symphonic soundtrack of a video game

Adam Sporka Jan Valta
New Review of Hypermedia and Multimedia 23(4):229-246, 2017

Example-Based Expressive Animation of 2D Rigid Bodies

Marek Dvorožňák Pierre Bénard Pascal Barla Oliver Wang Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):127, 2017

Example-Based Synthesis of Stylized Facial Animations

Jakub Fišer Ondřej Jamriška David Simons Eli Shechtman Jingwan Lu Paul Asente Michal Lukáč Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):155, 2017

Nautilus: Recovering Regional Symmetry Transformations for Image Editing

Michal Lukáč Daniel Sýkora Kalyan Sunkavalli Eli Shechtman Ondřej Jamriška Nathan Carr Tomáš Pajdla
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):108, 2017

Parallel BVH Construction using Progressive Hierarchical Refinement

Computer Graphics Forum (Proceedings of Eurographics 2017) 36(2):487-494, 2017

Text Input for Motor-Impaired People

Ondřej Poláček Adam Sporka Pavel Slavík
Universal Access in the Information Society 16(1):51-72, 2017

2016

Advanced Drawing Beautification with ShipShape

Jakub Fišer Paul Asente Stephen Schiller Daniel Sýkora
Computers & Graphics 34(1):46-58, 2016

Parallel BVH Construction using K-Means Clustering

Daniel Meister Jiří Bittner
The Visual Computer (Proceedings of CGI 2016) 32(6):977-987, 2016

Parallel On-Demand Hierarchy Construction on Contemporary GPUs

Marek Vinkler Vlastimil Havran Jiří Bittner Jiří Sochor
IEEE Transactions on Visualization and Computer Graphics 22(7):1886-1898, 2016

Perceptually Motivated BRDF Comparison using Single Image

Vlastimil Havran Jiří Filip Karol Myszkowski
Computer Graphics Forum (Proceedings of EGSR 2016) 35(3):1-12, 2016

StyLit: Illumination-Guided Example-Based Stylization of 3D Renderings

Jakub Fišer Ondřej Jamriška Michal Lukáč Eli Shechtman Paul Asente Jingwan Lu Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2016) 35(4):92, 2016

Variance Analysis of Multi-Sample and One-Sample Multiple Importance Sampling

Mateu Sbert Vlastimil Havran Laszlo Szirmay-Kalos
Computer Graphics Forum (Proceedings of PG 2016) 35(7):451-460, 2016

2015

Breathing Friend

Kateřina Pražáková Miroslav Macík
Proceedings of Prague Design Week, pp. 22, 2015

Brushables: Example-based Edge-aware Directional Texture Painting

Michal Lukáč Jakub Fišer Paul Asente Jingwan Lu Eli Shechtman Daniel Sýkora
Computer Graphics Forum (Proceedings of PG 2015) 34(7):257-268, 2015

CHC+RT: Coherent Hierarchical Culling for Ray Tracing

Oliver Mattausch Jiří Bittner Alberto Jaspe Villanueva Enrico Gobbetti Michael Wimmer Renato Pajarola
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):537-548, 2015

Decomposing Time-lapse Paintings into Layers

Jianchao Tan Marek Dvorožňák Daniel Sýkora Yotam Gingold
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2015) 34(4):61, 2015

Incremental BVH Construction for Ray Tracing

Computers & Graphics 47(1):135-144, 2015

KoalaPhone: TouchScreen Mobile Phone UI for Active Seniors

Jan Balata Zdeněk Míkovec Tomáš Slavíček
Journal on Multimodal User Interfaces 9(4):263-273, 2015

LazyFluids: Appearance Transfer for Fluid Animations

Ondřej Jamriška Jakub Fišer Paul Asente Jingwan Lu Eli Shechtman Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2015) 34(4):92, 2015

Light Chisel: 6DOF Pen Tracking

Vojtěch Bubník Vlastimil Havran
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):325-336, 2015

Navigation Problems in Blind-to-Blind Pedestrians Tele-assistance Navigation

Proceedings of Human-Computer Interaction – INTERACT 2015, pp. 89-109, 2015

Register Efficient Dynamic Memory Allocator for GPUs

Marek Vinkler Vlastimil Havran
Computer Graphics Forum 34(8):143-154, 2015

T-SAH: Animation Optimized Bounding Volume Hierarchies

Jiří Bittner Daniel Meister
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):527-536, 2015

2014

Collaborative Navigation of Visually Impaired

Journal on Multimodal User Interfaces 8(2):175-185, 2014

Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control

Jakub Fišer Michal Lukáč Ondřej Jamriška Martin Čadík Yotam Gingold Paul Asente Daniel Sýkora
Computer Graphics Forum (Proceedings of EGSR 2014) 33(4):1-10, 2014

Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters

Daniel Sýkora Ladislav Kavan Martin Čadík Ondřej Jamriška Alec Jacobson Brian Whited Maryann Simmons Olga Sorkine-Hornung
ACM Transactions on Graphics 33(2):16, 2014

On the Selection of 2D Objects Using External Labeling

Proceedings of SIGCHI Conference on Human Factors in Computing Systems, pp. 2255-2258, 2014

Stateless generation of distributed virtual worlds

Jiří Danihelka Lukáš Kencl Jiří Žára
Computers & Graphics 44(1):33-44, 2014

2013

BRDF Slices: Accurate Adaptive Anisotropic Appearance Acquisition

Jiří Filip Radomír Vávra Michal Haindl Pavel Žid Mikuláš Krupička Vlastimil Havran
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, pp. 4321-4326, 2013

Painting by Feature: Texture Boundaries for Example-based Image Creation

Michal Lukáč Jakub Fišer Jean-Charles Bazin Ondřej Jamriška Alexander Sorkine-Hornung Daniel Sýkora
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2013) 32(4):116, 2013

Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps

Computer Graphics Forum (Proceedings of EGSR 2013) 32(4):87-96, 2013

2012

A Comparative Study of Pitch-Based Gestures in Nonverbal Vocal Interaction

Ondřej Poláček Adam Sporka Pavel Slavík
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans 42(6):1567-1571, 2012

Cache-efficient Graph Cuts on Structured Grids

Ondřej Jamriška Daniel Sýkora Alexander Hornung
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, pp. 3673-3680, 2012

Smart Scribbles for Sketch Segmentation

Gioacchino Noris Daniel Sýkora Ariel Shamir Stelian Coros Brian Whited Maryann Simmons Alexander Hornung Marcus Gross Robert Sumner
Computer Graphics Forum 31(8):2516-2527, 2012

Visibility Driven BVH Build Up Algorithm for Ray Tracing

Marek Vinkler Vlastimil Havran Jiří Sochor
Computers & Graphics 36(4):283-296, 2012

2011

CHANTI: predictive text entry using non-verbal vocal input

Adam Sporka Torsten Felzer Sri H. Kurniawan Ing. Ondřej Poláček, Ph.D. Paul Haiduk I. Scott MacKenzie
Proceedings of Annual Conference on Human Factors in Computing Systems, pp. 2463-2472, 2011

Efficient Stack-less Traversal Algorithm for Ray Tracing with BVH

Michal Hapala Tomáš Davidovič Ingo Wald Vlastimil Havran Philipp Slusallek
Proceedings of Spring Conference on Computer Graphics, pp. 29-34, 2011

Improving Performance and Accuracy of Local PCA

Václav Gassenbauer Jaroslav Křivánek Kadi Bouatouch Christian Bouville Mickaël Ribardiere
Computer Graphics Forum (Proceedings of PG 2011) 30(7):1903-1910, 2011

Review: Kd-tree Traversal Algorithms for Ray Tracing

Michal Hapala Vlastimil Havran
Computer Graphics Forum 30(1):199-213, 2011

Shadow Caster Culling for Efficient Shadow Mapping

Jiří Bittner Oliver Mattausch Ari Silvennoinen Michael Wimmer
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 81-88, 2011

Temporal Noise Control for Sketchy Animation

Gioacchino Noris Daniel Sýkora Stelian Coros Brian Whited Maryann Simmons Alexander Hornung Marcus Gross
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 93-98, 2011

TexToons: Practical Texture Mapping for Hand-drawn Cartoon Animations

Daniel Sýkora Mirela Ben-Chen Martin Čadík Brian Whited Maryann Simmons
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 75-83, 2011

2010

Adding Depth to Cartoons Using Sparse Depth (In)equalities

Daniel Sýkora David Sedláček Sun Jinchao John Dingliana Steven Collins
Computer Graphics Forum (Proceedings of Eurographics 2010) 29(2):615-623, 2010

Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization

Vlastimil Havran Jiří Filip Karol Myszkowski
Computer Graphics Forum 29(1):175-190, 2010

2009

Adaptive Global Visibility Sampling

Jiří Bittner Oliver Mattausch Peter Wonka Vlastimil Havran Michael Wimmer
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2009) 28(3):94, 2009

As-rigid-as-possible Image Registration for Hand-drawn Cartoon Animations

Daniel Sýkora John Dingliana Steven Collins
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 25-33, 2009

LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons

Daniel Sýkora John Dingliana Steven Collins
Computer Graphics Forum (Proceedings of Eurographics 2009) 28(2):599-608, 2009

Spatial Directional Radiance Caching

Václav Gassenbauer Jaroslav Křivánek Kadi Bouatouch
Computer Graphics Forum (Proceedings of EGSR 2009) 28(4):1189-1198, 2009

2008

CHC++ – Coherent Hierarchical Culling Revisited

Oliver Mattausch Jiří Bittner Michael Wimmer
Computer Graphics Forum (Proceedings of Eurographics 2008) 27(2):221-230, 2008

Evaluation of HDR tone mapping methods using essential perceptual attributes

Martin Čadík Michael Wimmer Laszlo Neumann Alessandro Artusi
Computers & Graphics 32(3):330-349, 2008

Geometric Skinning with Approximate Dual Quaternion Blending

Ladislav Kavan Steven Collins Jiří Žára Carol O’Sullivan
ACM Transactions on Graphics 27(4):105, 2008

iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting

Juraj Obert Jaroslav Křivánek Fabio Pellacini Daniel Sýkora Sumanta Pattanaik
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1217-1223, 2008

Interactive Terrain Modeling Using Hydraulic Erosion

Ondrej Šťava Bedřich Beneš Matthew Brisbin Jaroslav Křivánek
Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 30-39, 2008

Perceptual Evaluation of Color-to-Grayscale Image Conversions

Martin Čadík
Computer Graphics Forum (Proceedings of PG 2008) 27(7):1745-1754, 2008

Polypostors: 2D Polygonal Impostors for 3D Crowds

Ladislav Kavan Simon Dobbyn Steven Collins Jiří Žára Carol O’Sullivan
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 149-155, 2008

Real-time Color Ball Tracking for Augmented Reality

Proceedings of Eurographics Symposium on Virtual Environments, pp. 9-16, 2008

Real-time shading with filtered importance sampling

Jaroslav Křivánek Mark Colbert
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1147-1154, 2008

Visibility-driven Mesh Analysis and Visualization through Graph Cuts

Kaichi Zhou Eugene Zhang Jiří Bittner Peter Wonka
IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization 2008) 14(6):1667-1674, 2008

2007

A Comparative Longitudinal Study of Non-verbal Mouse Pointer

Murni Mahmud Adam Sporka Sri H. Kurniawan Pavel Slavík
Proceedings of International Conference on Human-Computer Interaction, pp. 489-502, 2007

An Efficient Perception-Based Adaptive Color to Gray Transformation

Laszlo Neumann Martin Čadík Antal Nemcsics
Proceedings of Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging, pp. 73-80, 2007

Global Illumination using Photon Ray Splatting

Robert Herzog Vlastimil Havran Shinichi Kinuwaki Karol Myszkowski Hans-Peter Seidel
Computer Graphics Forum (Proceedings of Eurographics 2007) 26(3):503-513, 2007

Optimized Subdivisions for Preprocessed Visibility

Oliver Mattausch Jiří Bittner Peter Wonka Michael Wimmer
Proceedings of Graphics Interface, pp. 335-342, 2007

Perception Motivated Hybrid Approach to Tone Mapping

Martin Čadík
Proceedings of Winter School of Computer Graphics, pp. 129-136, 2007

Ray Tracing with Sparse Boxes

Proceedings of Spring Conference on Computer Graphics, pp. 49-54, 2007

Skinning Arbitrary Deformations

Ladislav Kavan Rachel McDonnell Simon Dobbyn Jiří Žára Carol O’Sullivan
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 53-60, 2007

Skinning with Dual Quaternions

Ladislav Kavan Steven Collins Jiří Žára Carol O’Sullivan
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 39-46, 2007

2006

Acoustic Control of Mouse Pointer

Adam Sporka Sri H. Kurniawan Pavel Slavík
Universal Access in the Information Society 4(3):237-245, 2006

Adaptive Visibility-Driven View Cell Construction

Oliver Mattausch Jiří Bittner Michael Wimmer
Proceedings of Eurographics Symposium on Rendering, pp. 195-205, 2006

BRDF-Shop: An Artistic Tool for Creating Physically Correct BRDFs

Mark Colbert Sumanta Pattanaik Jaroslav Křivánek
IEEE Computer Graphics and Applications 26(1):30-36, 2006

Efficient Collision Detection for Spherical Blend Skinning

Ladislav Kavan Carol O’Sullivan Jiří Žára
Proceedings of International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia, pp. 147-156, 2006

Fast Approximation to Spherical Harmonic Rotation

Jaroslav Křivánek Jaakko Konttinen Sumanta Pattanaik Kadi Bouatouch Jiří Žára
Proceedings of Spring Conference on Computer Graphics, pp. 51-58, 2006

Image Attributes and Quality for Evaluation of Tone Mapping Operators

Martin Čadík Michael Wimmer Laszlo Neumann Alessandro Artusi
Proceedings of Pacific Conference on Computer Graphics and Applications, pp. 35-44, 2006

Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping

Jaroslav Křivánek Kadi Bouatouch Sumanta Pattanaik Jiří Žára
Proceedings of Eurographics Symposium on Rendering, pp. 127-138, 2006

Non-speech Input and Speech Recognition for Real-time Control of Computer Games

Adam Sporka Sri H. Kurniawan Murni Mahmud Pavel Slavík
Proceedings of ACM SIGACCESS Conference on Computers and Accessibility, pp. 213-220, 2006

On building fast KD-trees for ray tracing, and on doing that in O(N log N)

Ingo Wald Vlastimil Havran
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 61-69, 2006

On the Fast Construction of Spatial Hierarchies for Ray Tracing

Vlastimil Havran Robert Herzog Hans-Peter Seidel
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 71-80, 2006

Web-Based Historical City Walks: Advances and Bottlenecks

PRESENCE: Teleoperators and Virtual Environments 15(3):262-277, 2006

2005

Colorization of Black-and-White Cartoons

Image and Vision Computing 23(9):767-782, 2005

Fast Collision Detection for Skeletally Deformable Models

Ladislav Kavan Jiří Žára
Computer Graphics Forum (Proceedings of Eurographics 2005) 24(3):363-372, 2005

Improved Radiance Gradient Computation

Jaroslav Křivánek Pascal Gautron Kadi Bouatouch Sumanta Pattanaik
Proceedings of Spring Conference on Computer Graphics, pp. 149-153, 2005

Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm

Pascal Gautron Jaroslav Křivánek Kadi Bouatouch Sumanta Pattanaik
Proceedings of Eurographics Symposium on Rendering, pp. 55-64, 2005

Radiance Caching for Efficient Global Illumination Computation

Jaroslav Křivánek Pascal Gautron Sumanta Pattanaik Kadi Bouatouch
IEEE Transactions on Visualization and Computer Graphics 11(5):550-561, 2005

Sketching Cartoons by Example

Proceedings of Eurographics Workshop on Sketch-Based Interfaces and Modeling, pp. 27-34, 2005

Spherical Blend Skinning: A Real-time Deformation of Articulated Models

Ladislav Kavan Jiří Žára
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 9-16, 2005

Tangible Newspaper for the Visually Impaired Users

Adam Sporka Vladislav Němec Pavel Slavík
Proceedings of International Conference for Human-Computer Interaction, pp. 1809-1812, 2005

The Naturalness of Reproduced High Dynamic Range Images

Martin Čadík Pavel Slavík
Proceedings of International Conference on Information Visualisation, pp. 920-925, 2005

Video Codec for Classical Cartoon Animations with Hardware Accelerated Playback

Advances in Visual Computing (Proceedings of ISVC 2005) 1(43):50, 2005

2004

A Novel Hemispherical Basis for Accurate and Efficient Rendering

Pascal Gautron Jaroslav Křivánek Sumanta Pattanaik Kadi Bouatouch
Proceedings of Eurographics Symposium on Rendering, pp. 321-330, 2004

Adaptive Mesh Subdivision for Precomputed Radiance Transfer

Jaroslav Křivánek Sumanta Pattanaik Jiří Žára
Proceedings of Spring Conference on Computer Graphics, pp. 104-109, 2004

Evaluation of Two Principal Approaches to Objective Image Quality Assessment

Martin Čadík Pavel Slavík
Proceedings of International Conference on Information Visualisation, pp. 513-518, 2004

Unsupervised Colorization of Black-and-White Cartoons

Proceedings of International Symposium on Non-Photorealistic Animation and Rendering, pp. 121-128, 2004

Virtual Reality and Cultural Heritage on the Web

Proceedings of International Conference Computer Graphics and Artificial Inteligence, pp. 101-112, 2004

2003

Fast Depth of Field Rendering with Surface Splatting

Jaroslav Křivánek Jiří Žára Kadi Bouatouch
Proceedings of Computer Graphics International, pp. 196-201, 2003

Real Time Skin Deformation with Bones Blending

Ladislav Kavan Jiří Žára
Proceedings of Winter School of Computer Graphics, pp. 69-74, 2003

Segmentation of Black-and-White Cartoons

Proceedings of Spring Conference on Computer Graphics, pp. 223-230, 2003