Selected publications research projects
- 2021
- 2020
- 2019
- 2018
- 2017
- 2016
- 2015
- 2014
- 2013
- 2012
- 2011
- 2010
- 2009
- 2008
- 2007
- 2006
- 2005
- 2004
- 2003
- |
- All publications
- |
- Search publications
- |
- Technical reports
2021
-
STALP: Style Transfer With Auxiliary Limited Pairing
Computer Graphics Forum (Proceedings of Eurographics 2021) 40(2):563-573, 2021.
-
Spatio-temporal BRDF: Modeling and Synthesis
Computers & Graphics 97(1):279-291, 2021.
-
Fluidymation: Stylizing Animations Using Natural Dynamics of Artistic Media
Computer Graphics Forum (Proceedings of Pacific Graphics 2021) 40(7):21-32, 2021.
-
Practical Pigment Mixing for Digital Painting
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021) 40(6):234, 2021.
-
FaceBlit: Instant Real-time Example-based Style Transfer to Facial Videos
Proceedings of the ACM in Computer Graphics and Interactive Techniques (Proceedings of I3D 2021) 4(1):14, 2021.
2020
-
Temporally Stable Boundary Labeling for Interactive and Non-Interactive Dynamic Scenes
Computers & Graphics 91(1):265-278, 2020.
-
Testing the Usability and Accessibility of Smart TV Applications
IEEE Transactions on Consumer Electronics 66(2):134-143, 2020.
-
Monster Mash: A Single-View Approach to Casual 3D Modeling and Animation
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2020) 39(6):214, 2020.
-
QuadStack: An Efficient Representation and Direct Rendering of Layered Datasets
IEEE Transactions on Visualization and Computer Graphics 27(9):3733-3744, 2020.
-
StyleProp: Real-time Example-based Stylization of 3D Models
Computer Graphics Forum (Proceedings of Pacific Graphics 2020) 39(7):575-586, 2020.
-
Arbitrary Style Transfer Using Neurally-guided Patch-based Synthesis
Computers & Graphics 87(1):62-71, 2020.
-
Interactive Video Stylization Using Few-Shot Patch-Based Training
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2020) 39(4):73, 2020.
2019
-
Real-time External Labeling of Ghosted Views
IEEE Transactions on Visualization and Computer Graphics 25(7):2458-2470, 2019.
-
Pavement patterns can be designed to improve gait in Parkinson's disease patients
Movement Disorders 34(12):1831-1838, 2019.
-
Increasing the Spatial Resolution of BTF Measurement with Scheimpflug Imaging
Computer Graphics Forum 38(1):592-609, 2019.
-
Ray Classification for Accelerated BVH Traversal
Computer Graphics Forum (Proceedings of EGSR 2019) 38(4):49-56, 2019.
-
Stylizing Video by Example
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2019) 38(4):107, 2019.
-
Labels on Levels: Labeling of Multi-Scale Multi-Instance and Crowded 3D Biological Environments
IEEE Transactions on Visualization and Computer Graphics 25(1):977-986, 2019.
-
StyleBlit: Fast Example-Based Stylization with Local Guidance
Comuter Graphics Forum (Proceedings of Eurographics 2019) 38(2):83-91, 2019.
-
Building Anatomically Realistic Jaw Kinematics Model from Data
The Visual Computer (Proceedings of CGI 2019) 35(6-8):1105-1118, 2019.
-
Singlet Fission Rate: Optimized Packing of a Molecular Pair. Ethylene as a Model
Journal of the American Chemical Society 141(44):17729-17743, 2019.
2018
-
Landmark-enhanced route itineraries for navigation of blind pedestrians in urban environment
Journal on Multimodal User Interfaces 12(3):181-198, 2018.
-
Automated Outdoor Depth-Map Generation and Alignment
Computers & Graphics 74(1):109-118, 2018.
-
ToonSynth: Example-Based Synthesis of Hand-Colored Cartoon Animations
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2018) 37(4):167, 2018.
-
Laser Imaging Approach for Portable BTF Measurement System Automatic Alignment
International Journal of Mechatronics and Applied Mechanics 2(4):232-237, 2018.
-
Parallel Reinsertion for Bounding Volume Hierarchy Optimization
Computer Graphics Forum (Proceedings of Eurographics 2018) 37(2):463-473, 2018.
-
Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction
IEEE Transactions on Visualization and Computer Graphics 24(3):1345-1353, 2018.
-
Distinctive Approaches to Computer Graphics Education
Computer Graphics Forum 37(1):403-412, 2018.
-
Multiple Importance Sampling Characterization by Weighted Mean Invariance
The Visual Computer 34(6-8):843-852, 2018.
-
Improved Corners with Multi-Channel Signed Distance Fields
Computer Graphics Forum 37(1):273-287, 2018.
-
FTP-SC: Fuzzy Topology Preserving Stroke Correspondence
Computer Graphics Forum (Proceedings of SCA 2018) 37(8):125-135, 2018.
2017
-
Example-Based Expressive Animation of 2D Rigid Bodies
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):127, 2017.
-
Example-Based Synthesis of Stylized Facial Animations
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):155, 2017.
-
Lightdrum—Portable Light Stage for Accurate BTF Measurement on Site
Sensors 17(3):423, 2017.
-
Parallel BVH Construction using Progressive Hierarchical Refinement
Computer Graphics Forum (Proceedings of Eurographics 2017) 36(2):487-494, 2017.
-
Nautilus: Recovering Regional Symmetry Transformations for Image Editing
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):108, 2017.
-
Adaptive Multiple Importance Sampling for General Functions
The Visual Computer 33(6-8):845-855, 2017.
-
Design and implementation of a non-linear symphonic soundtrack of a video game
New Review of Hypermedia and Multimedia 23(4):229-246, 2017.
-
Text Input for Motor-Impaired People
Universal Access in the Information Society 16(1):51-72, 2017.
2016
-
Advanced Drawing Beautification with ShipShape
Computers & Graphics 34(1):46-58, 2016.
-
StyLit: Illumination-Guided Example-Based Stylization of 3D Renderings
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2016) 35(4):92, 2016.
-
Perceptually Motivated BRDF Comparison using Single Image
Computer Graphics Forum (Proceedings of EGSR 2016) 35(3):1-12, 2016.
-
Parallel BVH Construction using K-Means Clustering
The Visual Computer (Proceedings of CGI 2016) 32(6):977-987, 2016.
-
Variance Analysis of Multi-Sample and One-Sample Multiple Importance Sampling
Computer Graphics Forum (Proceedings of PG 2016) 35(7):451-460, 2016.
-
Parallel On-Demand Hierarchy Construction on Contemporary GPUs
IEEE Transactions on Visualization and Computer Graphics 22(7):1886-1898, 2016.
2015
-
Navigation Problems in Blind-to-Blind Pedestrians Tele-assistance Navigation
Proceedings of Human-Computer Interaction - INTERACT 2015, pp. 89-109, 2015.
-
KoalaPhone: TouchScreen Mobile Phone UI for Active Seniors
Journal on Multimodal User Interfaces 9(4):263-273, 2015.
-
Incremental BVH Construction for Ray Tracing
Computers & Graphics 47(1):135-144, 2015.
-
T-SAH: Animation Optimized Bounding Volume Hierarchies
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):527-536, 2015.
-
Light Chisel: 6DOF Pen Tracking
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):325-336, 2015.
-
Extensions to Bidirectional Texture Function Compression with Multi-level Vector Quantization in OpenCL
Computers & Graphics 48(1):1-10, 2015.
-
LazyFluids: Appearance Transfer for Fluid Animations
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2015) 34(4):92, 2015.
-
Brushables: Example-based Edge-aware Directional Texture Painting
Computer Graphics Forum (Proceedings of PG 2015) 34(7):257-268, 2015.
-
CHC+RT: Coherent Hierarchical Culling for Ray Tracing
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):537-548, 2015.
-
Breathing Friend
Proceedings of Prague Design Week, pp. 22, 2015.
-
Decomposing Time-lapse Paintings into Layers
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2015) 34(4):61, 2015.
-
Register Efficient Dynamic Memory Allocator for GPUs
Computer Graphics Forum 34(8):143-154, 2015.
2014
-
On the Selection of 2D Objects Using External Labeling
Proceedings of SIGCHI Conference on Human Factors in Computing Systems, pp. 2255-2258, 2014.
-
Collaborative Navigation of Visually Impaired
Journal on Multimodal User Interfaces 8(2):175-185, 2014.
-
Stateless generation of distributed virtual worlds
Computers & Graphics 44(1):33-44, 2014.
-
Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control
Computer Graphics Forum (Proceedings of EGSR 2014) 33(4):1-10, 2014.
-
Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters
ACM Transactions on Graphics 33(2):16, 2014.
2013
-
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps
Computer Graphics Forum (Proceedings of EGSR 2013) 32(4):87-96, 2013.
-
Fast Insertion-Based Optimization of Bounding Volume Hierarchies
Computer Graphics Forum 32(1):85-100, 2013.
-
BRDF Slices: Accurate Adaptive Anisotropic Appearance Acquisition
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, pp. 4321-4326, 2013.
-
Painting by Feature: Texture Boundaries for Example-based Image Creation
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2013) 32(4):116, 2013.
-
An Evaluation Tool for Research of User Behavior in a Realistic Mobile Environment
Personal and Ubiquitous Computing 17(1):3-14, 2013.
-
Massively Parallel Hierarchical Scene Processing with Applications in Rendering
Computer Graphics Forum 32(8):13-25, 2013.
2012
-
Cache-efficient Graph Cuts on Structured Grids
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, pp. 3673-3680, 2012.
-
Smart Scribbles for Sketch Segmentation
Computer Graphics Forum 31(8):2516-2527, 2012.
-
A Comparative Study of Pitch-Based Gestures in Nonverbal Vocal Interaction
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans 42(6):1567-1571, 2012.
-
Visibility Driven BVH Build Up Algorithm for Ray Tracing
Computers & Graphics 36(4):283-296, 2012.
2011
-
Shadow Caster Culling for Efficient Shadow Mapping
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 81-88, 2011.
-
Improving Performance and Accuracy of Local PCA
Computer Graphics Forum (Proceedings of PG 2011) 30(7):1903-1910, 2011.
-
Review: Kd-tree Traversal Algorithms for Ray Tracing
Computer Graphics Forum 30(1):199-213, 2011.
-
Efficient Stack-less Traversal Algorithm for Ray Tracing with BVH
Proceedings of Spring Conference on Computer Graphics, pp. 29-34, 2011.
-
CHANTI: predictive text entry using non-verbal vocal input
Proceedings of Annual Conference on Human Factors in Computing Systems, pp. 2463-2472, 2011.
-
Temporal Noise Control for Sketchy Animation
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 93-98, 2011.
-
TexToons: Practical Texture Mapping for Hand-drawn Cartoon Animations
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 75-83, 2011.
2010
-
Layout-aware optimization for interactive labeling of 3D models
Computers & Graphics 34(4):378-387, 2010.
-
Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization
Computer Graphics Forum 29(1):175-190, 2010.
-
Adding Depth to Cartoons Using Sparse Depth (In)equalities
Computer Graphics Forum (Proceedings of Eurographics 2010) 29(2):615-623, 2010.
2009
-
RDH: Ray Distribution Heuristics for Construction of Spatial Data Structures
Proceedings of Spring Conference on Computer Graphics, pp. 51-57, 2009.
-
Adaptive Global Visibility Sampling
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2009) 28(3):94, 2009.
-
Spatial Directional Radiance Caching
Computer Graphics Forum (Proceedings of EGSR 2009) 28(4):1189-1198, 2009.
-
LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons
Computer Graphics Forum (Proceedings of Eurographics 2009) 28(2):599-608, 2009.
-
As-rigid-as-possible Image Registration for Hand-drawn Cartoon Animations
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 25-33, 2009.
2008
-
Evaluation of HDR tone mapping methods using essential perceptual attributes
Computers & Graphics 32(3):330-349, 2008.
-
Perceptual Evaluation of Color-to-Grayscale Image Conversions
Computer Graphics Forum (Proceedings of PG 2008) 27(7):1745-1754, 2008.
-
Polypostors: 2D Polygonal Impostors for 3D Crowds
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 149-155, 2008.
-
Geometric Skinning with Approximate Dual Quaternion Blending
ACM Transactions on Graphics 27(4):105, 2008.
-
Real-time shading with filtered importance sampling
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1147-1154, 2008.
-
CHC++ - Coherent Hierarchical Culling Revisited
Computer Graphics Forum (Proceedings of Eurographics 2008) 27(2):221-230, 2008.
-
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1217-1223, 2008.
-
Interactive Terrain Modeling Using Hydraulic Erosion
Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 30-39, 2008.
-
Real-time Color Ball Tracking for Augmented Reality
Proceedings of Eurographics Symposium on Virtual Environments, pp. 9-16, 2008.
-
Visibility-driven Mesh Analysis and Visualization through Graph Cuts
IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization 2008) 14(6):1667-1674, 2008.
2007
-
Perception Motivated Hybrid Approach to Tone Mapping
Proceedings of Winter School of Computer Graphics, pp. 129-136, 2007.
-
Ray Tracing with Sparse Boxes
Proceedings of Spring Conference on Computer Graphics, pp. 49-54, 2007.
-
Global Illumination using Photon Ray Splatting
Computer Graphics Forum (Proceedings of Eurographics 2007) 26(3):503-513, 2007.
-
Skinning Arbitrary Deformations
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 53-60, 2007.
-
Skinning with Dual Quaternions
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 39-46, 2007.
-
A Comparative Longitudinal Study of Non-verbal Mouse Pointer
Proceedings of International Conference on Human-Computer Interaction, pp. 489-502, 2007.
-
Optimized Subdivisions for Preprocessed Visibility
Proceedings of Graphics Interface, pp. 335-342, 2007.
-
An Efficient Perception-Based Adaptive Color to Gray Transformation
Proceedings of Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging, pp. 73-80, 2007.
2006
-
Adaptive Visibility-Driven View Cell Construction
Proceedings of Eurographics Symposium on Rendering, pp. 195-205, 2006.
-
Image Attributes and Quality for Evaluation of Tone Mapping Operators
Proceedings of Pacific Conference on Computer Graphics and Applications, pp. 35-44, 2006.
-
BRDF-Shop: An Artistic Tool for Creating Physically Correct BRDFs
IEEE Computer Graphics and Applications 26(1):30-36, 2006.
-
On the Fast Construction of Spatial Hierarchies for Ray Tracing
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 71-80, 2006.
-
Efficient Collision Detection for Spherical Blend Skinning
Proceedings of International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia, pp. 147-156, 2006.
-
Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping
Proceedings of Eurographics Symposium on Rendering, pp. 127-138, 2006.
-
Fast Approximation to Spherical Harmonic Rotation
Proceedings of Spring Conference on Computer Graphics, pp. 51-58, 2006.
-
Beyond traditional interaction in a mobile environment: New approach to 3D scene rendering
Computers & Graphics 30(5):714-726, 2006.
-
Non-speech Input and Speech Recognition for Real-time Control of Computer Games
Proceedings of ACM SIGACCESS Conference on Computers and Accessibility, pp. 213-220, 2006.
-
Acoustic Control of Mouse Pointer
Universal Access in the Information Society 4(3):237-245, 2006.
-
On building fast KD-trees for ray tracing, and on doing that in O(N log N)
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 61-69, 2006.
-
Virtual Reality Course - A Natural Enrichment of Computer Graphics Classes
Computer Graphics Forum 25(1):105-112, 2006.
-
Web-Based Historical City Walks: Advances and Bottlenecks
PRESENCE: Teleoperators and Virtual Environments 15(3):262-277, 2006.
2005
-
The Naturalness of Reproduced High Dynamic Range Images
Proceedings of International Conference on Information Visualisation, pp. 920-925, 2005.
-
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Proceedings of Eurographics Symposium on Rendering, pp. 55-64, 2005.
-
Fast Collision Detection for Skeletally Deformable Models
Computer Graphics Forum (Proceedings of Eurographics 2005) 24(3):363-372, 2005.
-
Spherical Blend Skinning: A Real-time Deformation of Articulated Models
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 9-16, 2005.
-
Improved Radiance Gradient Computation
Proceedings of Spring Conference on Computer Graphics, pp. 149-153, 2005.
-
Radiance Caching for Efficient Global Illumination Computation
IEEE Transactions on Visualization and Computer Graphics 11(5):550-561, 2005.
-
Tangible Newspaper for the Visually Impaired Users
Proceedings of International Conference for Human-Computer Interaction, pp. 1809-1812, 2005.
-
Colorization of Black-and-White Cartoons
Image and Vision Computing 23(9):767-782, 2005.
-
Video Codec for Classical Cartoon Animations with Hardware Accelerated Playback
Advances in Visual Computing (Proceedings of ISVC 2005) 1(43):50, 2005.
-
Sketching Cartoons by Example
Proceedings of Eurographics Workshop on Sketch-Based Interfaces and Modeling, pp. 27-34, 2005.
2004
-
Evaluation of Two Principal Approaches to Objective Image Quality Assessment
Proceedings of International Conference on Information Visualisation, pp. 513-518, 2004.
-
A Novel Hemispherical Basis for Accurate and Efficient Rendering
Proceedings of Eurographics Symposium on Rendering, pp. 321-330, 2004.
-
Adaptive Mesh Subdivision for Precomputed Radiance Transfer
Proceedings of Spring Conference on Computer Graphics, pp. 104-109, 2004.
-
Unsupervised Colorization of Black-and-White Cartoons
Proceedings of International Symposium on Non-Photorealistic Animation and Rendering, pp. 121-128, 2004.
-
Virtual Reality and Cultural Heritage on the Web
Proceedings of International Conference Computer Graphics and Artificial Inteligence, pp. 101-112, 2004.
2003
-
Fast Depth of Field Rendering with Surface Splatting
Proceedings of Computer Graphics International, pp. 196-201, 2003.
-
Segmentation of Black-and-White Cartoons
Proceedings of Spring Conference on Computer Graphics, pp. 223-230, 2003.
-
Real Time Skin Deformation with Bones Blending
Proceedings of Winter School of Computer Graphics, pp. 69-74, 2003.
STALP: Style Transfer With Auxiliary Limited Pairing
Computer Graphics Forum (Proceedings of Eurographics 2021) 40(2):563-573, 2021.Spatio-temporal BRDF: Modeling and Synthesis
Computers & Graphics 97(1):279-291, 2021.Fluidymation: Stylizing Animations Using Natural Dynamics of Artistic Media
Computer Graphics Forum (Proceedings of Pacific Graphics 2021) 40(7):21-32, 2021.Practical Pigment Mixing for Digital Painting
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021) 40(6):234, 2021.FaceBlit: Instant Real-time Example-based Style Transfer to Facial Videos
Proceedings of the ACM in Computer Graphics and Interactive Techniques (Proceedings of I3D 2021) 4(1):14, 2021.-
Temporally Stable Boundary Labeling for Interactive and Non-Interactive Dynamic Scenes
Computers & Graphics 91(1):265-278, 2020. -
Testing the Usability and Accessibility of Smart TV Applications
IEEE Transactions on Consumer Electronics 66(2):134-143, 2020. -
Monster Mash: A Single-View Approach to Casual 3D Modeling and Animation
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2020) 39(6):214, 2020. -
QuadStack: An Efficient Representation and Direct Rendering of Layered Datasets
IEEE Transactions on Visualization and Computer Graphics 27(9):3733-3744, 2020. -
StyleProp: Real-time Example-based Stylization of 3D Models
Computer Graphics Forum (Proceedings of Pacific Graphics 2020) 39(7):575-586, 2020. -
Arbitrary Style Transfer Using Neurally-guided Patch-based Synthesis
Computers & Graphics 87(1):62-71, 2020. -
Interactive Video Stylization Using Few-Shot Patch-Based Training
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2020) 39(4):73, 2020.
2019
-
Real-time External Labeling of Ghosted Views
IEEE Transactions on Visualization and Computer Graphics 25(7):2458-2470, 2019.
-
Pavement patterns can be designed to improve gait in Parkinson's disease patients
Movement Disorders 34(12):1831-1838, 2019.
-
Increasing the Spatial Resolution of BTF Measurement with Scheimpflug Imaging
Computer Graphics Forum 38(1):592-609, 2019.
-
Ray Classification for Accelerated BVH Traversal
Computer Graphics Forum (Proceedings of EGSR 2019) 38(4):49-56, 2019.
-
Stylizing Video by Example
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2019) 38(4):107, 2019.
-
Labels on Levels: Labeling of Multi-Scale Multi-Instance and Crowded 3D Biological Environments
IEEE Transactions on Visualization and Computer Graphics 25(1):977-986, 2019.
-
StyleBlit: Fast Example-Based Stylization with Local Guidance
Comuter Graphics Forum (Proceedings of Eurographics 2019) 38(2):83-91, 2019.
-
Building Anatomically Realistic Jaw Kinematics Model from Data
The Visual Computer (Proceedings of CGI 2019) 35(6-8):1105-1118, 2019.
-
Singlet Fission Rate: Optimized Packing of a Molecular Pair. Ethylene as a Model
Journal of the American Chemical Society 141(44):17729-17743, 2019.
2018
-
Landmark-enhanced route itineraries for navigation of blind pedestrians in urban environment
Journal on Multimodal User Interfaces 12(3):181-198, 2018.
-
Automated Outdoor Depth-Map Generation and Alignment
Computers & Graphics 74(1):109-118, 2018.
-
ToonSynth: Example-Based Synthesis of Hand-Colored Cartoon Animations
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2018) 37(4):167, 2018.
-
Laser Imaging Approach for Portable BTF Measurement System Automatic Alignment
International Journal of Mechatronics and Applied Mechanics 2(4):232-237, 2018.
-
Parallel Reinsertion for Bounding Volume Hierarchy Optimization
Computer Graphics Forum (Proceedings of Eurographics 2018) 37(2):463-473, 2018.
-
Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction
IEEE Transactions on Visualization and Computer Graphics 24(3):1345-1353, 2018.
-
Distinctive Approaches to Computer Graphics Education
Computer Graphics Forum 37(1):403-412, 2018.
-
Multiple Importance Sampling Characterization by Weighted Mean Invariance
The Visual Computer 34(6-8):843-852, 2018.
-
Improved Corners with Multi-Channel Signed Distance Fields
Computer Graphics Forum 37(1):273-287, 2018.
-
FTP-SC: Fuzzy Topology Preserving Stroke Correspondence
Computer Graphics Forum (Proceedings of SCA 2018) 37(8):125-135, 2018.
2017
-
Example-Based Expressive Animation of 2D Rigid Bodies
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):127, 2017.
-
Example-Based Synthesis of Stylized Facial Animations
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):155, 2017.
-
Lightdrum—Portable Light Stage for Accurate BTF Measurement on Site
Sensors 17(3):423, 2017.
-
Parallel BVH Construction using Progressive Hierarchical Refinement
Computer Graphics Forum (Proceedings of Eurographics 2017) 36(2):487-494, 2017.
-
Nautilus: Recovering Regional Symmetry Transformations for Image Editing
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):108, 2017.
-
Adaptive Multiple Importance Sampling for General Functions
The Visual Computer 33(6-8):845-855, 2017.
-
Design and implementation of a non-linear symphonic soundtrack of a video game
New Review of Hypermedia and Multimedia 23(4):229-246, 2017.
-
Text Input for Motor-Impaired People
Universal Access in the Information Society 16(1):51-72, 2017.
2016
-
Advanced Drawing Beautification with ShipShape
Computers & Graphics 34(1):46-58, 2016.
-
StyLit: Illumination-Guided Example-Based Stylization of 3D Renderings
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2016) 35(4):92, 2016.
-
Perceptually Motivated BRDF Comparison using Single Image
Computer Graphics Forum (Proceedings of EGSR 2016) 35(3):1-12, 2016.
-
Parallel BVH Construction using K-Means Clustering
The Visual Computer (Proceedings of CGI 2016) 32(6):977-987, 2016.
-
Variance Analysis of Multi-Sample and One-Sample Multiple Importance Sampling
Computer Graphics Forum (Proceedings of PG 2016) 35(7):451-460, 2016.
-
Parallel On-Demand Hierarchy Construction on Contemporary GPUs
IEEE Transactions on Visualization and Computer Graphics 22(7):1886-1898, 2016.
2015
-
Navigation Problems in Blind-to-Blind Pedestrians Tele-assistance Navigation
Proceedings of Human-Computer Interaction - INTERACT 2015, pp. 89-109, 2015.
-
KoalaPhone: TouchScreen Mobile Phone UI for Active Seniors
Journal on Multimodal User Interfaces 9(4):263-273, 2015.
-
Incremental BVH Construction for Ray Tracing
Computers & Graphics 47(1):135-144, 2015.
-
T-SAH: Animation Optimized Bounding Volume Hierarchies
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):527-536, 2015.
-
Light Chisel: 6DOF Pen Tracking
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):325-336, 2015.
-
Extensions to Bidirectional Texture Function Compression with Multi-level Vector Quantization in OpenCL
Computers & Graphics 48(1):1-10, 2015.
-
LazyFluids: Appearance Transfer for Fluid Animations
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2015) 34(4):92, 2015.
-
Brushables: Example-based Edge-aware Directional Texture Painting
Computer Graphics Forum (Proceedings of PG 2015) 34(7):257-268, 2015.
-
CHC+RT: Coherent Hierarchical Culling for Ray Tracing
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):537-548, 2015.
-
Breathing Friend
Proceedings of Prague Design Week, pp. 22, 2015.
-
Decomposing Time-lapse Paintings into Layers
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2015) 34(4):61, 2015.
-
Register Efficient Dynamic Memory Allocator for GPUs
Computer Graphics Forum 34(8):143-154, 2015.
2014
-
On the Selection of 2D Objects Using External Labeling
Proceedings of SIGCHI Conference on Human Factors in Computing Systems, pp. 2255-2258, 2014.
-
Collaborative Navigation of Visually Impaired
Journal on Multimodal User Interfaces 8(2):175-185, 2014.
-
Stateless generation of distributed virtual worlds
Computers & Graphics 44(1):33-44, 2014.
-
Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control
Computer Graphics Forum (Proceedings of EGSR 2014) 33(4):1-10, 2014.
-
Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters
ACM Transactions on Graphics 33(2):16, 2014.
2013
-
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps
Computer Graphics Forum (Proceedings of EGSR 2013) 32(4):87-96, 2013.
-
Fast Insertion-Based Optimization of Bounding Volume Hierarchies
Computer Graphics Forum 32(1):85-100, 2013.
-
BRDF Slices: Accurate Adaptive Anisotropic Appearance Acquisition
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, pp. 4321-4326, 2013.
-
Painting by Feature: Texture Boundaries for Example-based Image Creation
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2013) 32(4):116, 2013.
-
An Evaluation Tool for Research of User Behavior in a Realistic Mobile Environment
Personal and Ubiquitous Computing 17(1):3-14, 2013.
-
Massively Parallel Hierarchical Scene Processing with Applications in Rendering
Computer Graphics Forum 32(8):13-25, 2013.
2012
-
Cache-efficient Graph Cuts on Structured Grids
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, pp. 3673-3680, 2012.
-
Smart Scribbles for Sketch Segmentation
Computer Graphics Forum 31(8):2516-2527, 2012.
-
A Comparative Study of Pitch-Based Gestures in Nonverbal Vocal Interaction
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans 42(6):1567-1571, 2012.
-
Visibility Driven BVH Build Up Algorithm for Ray Tracing
Computers & Graphics 36(4):283-296, 2012.
2011
-
Shadow Caster Culling for Efficient Shadow Mapping
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 81-88, 2011.
-
Improving Performance and Accuracy of Local PCA
Computer Graphics Forum (Proceedings of PG 2011) 30(7):1903-1910, 2011.
-
Review: Kd-tree Traversal Algorithms for Ray Tracing
Computer Graphics Forum 30(1):199-213, 2011.
-
Efficient Stack-less Traversal Algorithm for Ray Tracing with BVH
Proceedings of Spring Conference on Computer Graphics, pp. 29-34, 2011.
-
CHANTI: predictive text entry using non-verbal vocal input
Proceedings of Annual Conference on Human Factors in Computing Systems, pp. 2463-2472, 2011.
-
Temporal Noise Control for Sketchy Animation
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 93-98, 2011.
-
TexToons: Practical Texture Mapping for Hand-drawn Cartoon Animations
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 75-83, 2011.
2010
-
Layout-aware optimization for interactive labeling of 3D models
Computers & Graphics 34(4):378-387, 2010.
-
Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization
Computer Graphics Forum 29(1):175-190, 2010.
-
Adding Depth to Cartoons Using Sparse Depth (In)equalities
Computer Graphics Forum (Proceedings of Eurographics 2010) 29(2):615-623, 2010.
2009
-
RDH: Ray Distribution Heuristics for Construction of Spatial Data Structures
Proceedings of Spring Conference on Computer Graphics, pp. 51-57, 2009.
-
Adaptive Global Visibility Sampling
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2009) 28(3):94, 2009.
-
Spatial Directional Radiance Caching
Computer Graphics Forum (Proceedings of EGSR 2009) 28(4):1189-1198, 2009.
-
LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons
Computer Graphics Forum (Proceedings of Eurographics 2009) 28(2):599-608, 2009.
-
As-rigid-as-possible Image Registration for Hand-drawn Cartoon Animations
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 25-33, 2009.
2008
-
Evaluation of HDR tone mapping methods using essential perceptual attributes
Computers & Graphics 32(3):330-349, 2008.
-
Perceptual Evaluation of Color-to-Grayscale Image Conversions
Computer Graphics Forum (Proceedings of PG 2008) 27(7):1745-1754, 2008.
-
Polypostors: 2D Polygonal Impostors for 3D Crowds
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 149-155, 2008.
-
Geometric Skinning with Approximate Dual Quaternion Blending
ACM Transactions on Graphics 27(4):105, 2008.
-
Real-time shading with filtered importance sampling
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1147-1154, 2008.
-
CHC++ - Coherent Hierarchical Culling Revisited
Computer Graphics Forum (Proceedings of Eurographics 2008) 27(2):221-230, 2008.
-
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1217-1223, 2008.
-
Interactive Terrain Modeling Using Hydraulic Erosion
Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 30-39, 2008.
-
Real-time Color Ball Tracking for Augmented Reality
Proceedings of Eurographics Symposium on Virtual Environments, pp. 9-16, 2008.
-
Visibility-driven Mesh Analysis and Visualization through Graph Cuts
IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization 2008) 14(6):1667-1674, 2008.
2007
-
Perception Motivated Hybrid Approach to Tone Mapping
Proceedings of Winter School of Computer Graphics, pp. 129-136, 2007.
-
Ray Tracing with Sparse Boxes
Proceedings of Spring Conference on Computer Graphics, pp. 49-54, 2007.
-
Global Illumination using Photon Ray Splatting
Computer Graphics Forum (Proceedings of Eurographics 2007) 26(3):503-513, 2007.
-
Skinning Arbitrary Deformations
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 53-60, 2007.
-
Skinning with Dual Quaternions
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 39-46, 2007.
-
A Comparative Longitudinal Study of Non-verbal Mouse Pointer
Proceedings of International Conference on Human-Computer Interaction, pp. 489-502, 2007.
-
Optimized Subdivisions for Preprocessed Visibility
Proceedings of Graphics Interface, pp. 335-342, 2007.
-
An Efficient Perception-Based Adaptive Color to Gray Transformation
Proceedings of Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging, pp. 73-80, 2007.
2006
-
Adaptive Visibility-Driven View Cell Construction
Proceedings of Eurographics Symposium on Rendering, pp. 195-205, 2006.
-
Image Attributes and Quality for Evaluation of Tone Mapping Operators
Proceedings of Pacific Conference on Computer Graphics and Applications, pp. 35-44, 2006.
-
BRDF-Shop: An Artistic Tool for Creating Physically Correct BRDFs
IEEE Computer Graphics and Applications 26(1):30-36, 2006.
-
On the Fast Construction of Spatial Hierarchies for Ray Tracing
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 71-80, 2006.
-
Efficient Collision Detection for Spherical Blend Skinning
Proceedings of International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia, pp. 147-156, 2006.
-
Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping
Proceedings of Eurographics Symposium on Rendering, pp. 127-138, 2006.
-
Fast Approximation to Spherical Harmonic Rotation
Proceedings of Spring Conference on Computer Graphics, pp. 51-58, 2006.
-
Beyond traditional interaction in a mobile environment: New approach to 3D scene rendering
Computers & Graphics 30(5):714-726, 2006.
-
Non-speech Input and Speech Recognition for Real-time Control of Computer Games
Proceedings of ACM SIGACCESS Conference on Computers and Accessibility, pp. 213-220, 2006.
-
Acoustic Control of Mouse Pointer
Universal Access in the Information Society 4(3):237-245, 2006.
-
On building fast KD-trees for ray tracing, and on doing that in O(N log N)
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 61-69, 2006.
-
Virtual Reality Course - A Natural Enrichment of Computer Graphics Classes
Computer Graphics Forum 25(1):105-112, 2006.
-
Web-Based Historical City Walks: Advances and Bottlenecks
PRESENCE: Teleoperators and Virtual Environments 15(3):262-277, 2006.
2005
-
The Naturalness of Reproduced High Dynamic Range Images
Proceedings of International Conference on Information Visualisation, pp. 920-925, 2005.
-
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Proceedings of Eurographics Symposium on Rendering, pp. 55-64, 2005.
-
Fast Collision Detection for Skeletally Deformable Models
Computer Graphics Forum (Proceedings of Eurographics 2005) 24(3):363-372, 2005.
-
Spherical Blend Skinning: A Real-time Deformation of Articulated Models
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 9-16, 2005.
-
Improved Radiance Gradient Computation
Proceedings of Spring Conference on Computer Graphics, pp. 149-153, 2005.
-
Radiance Caching for Efficient Global Illumination Computation
IEEE Transactions on Visualization and Computer Graphics 11(5):550-561, 2005.
-
Tangible Newspaper for the Visually Impaired Users
Proceedings of International Conference for Human-Computer Interaction, pp. 1809-1812, 2005.
-
Colorization of Black-and-White Cartoons
Image and Vision Computing 23(9):767-782, 2005.
-
Video Codec for Classical Cartoon Animations with Hardware Accelerated Playback
Advances in Visual Computing (Proceedings of ISVC 2005) 1(43):50, 2005.
-
Sketching Cartoons by Example
Proceedings of Eurographics Workshop on Sketch-Based Interfaces and Modeling, pp. 27-34, 2005.
2004
-
Evaluation of Two Principal Approaches to Objective Image Quality Assessment
Proceedings of International Conference on Information Visualisation, pp. 513-518, 2004.
-
A Novel Hemispherical Basis for Accurate and Efficient Rendering
Proceedings of Eurographics Symposium on Rendering, pp. 321-330, 2004.
-
Adaptive Mesh Subdivision for Precomputed Radiance Transfer
Proceedings of Spring Conference on Computer Graphics, pp. 104-109, 2004.
-
Unsupervised Colorization of Black-and-White Cartoons
Proceedings of International Symposium on Non-Photorealistic Animation and Rendering, pp. 121-128, 2004.
-
Virtual Reality and Cultural Heritage on the Web
Proceedings of International Conference Computer Graphics and Artificial Inteligence, pp. 101-112, 2004.
2003
-
Fast Depth of Field Rendering with Surface Splatting
Proceedings of Computer Graphics International, pp. 196-201, 2003.
-
Segmentation of Black-and-White Cartoons
Proceedings of Spring Conference on Computer Graphics, pp. 223-230, 2003.
-
Real Time Skin Deformation with Bones Blending
Proceedings of Winter School of Computer Graphics, pp. 69-74, 2003.
Real-time External Labeling of Ghosted Views
IEEE Transactions on Visualization and Computer Graphics 25(7):2458-2470, 2019.Pavement patterns can be designed to improve gait in Parkinson's disease patients
Movement Disorders 34(12):1831-1838, 2019.Increasing the Spatial Resolution of BTF Measurement with Scheimpflug Imaging
Computer Graphics Forum 38(1):592-609, 2019.Ray Classification for Accelerated BVH Traversal
Computer Graphics Forum (Proceedings of EGSR 2019) 38(4):49-56, 2019.Stylizing Video by Example
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2019) 38(4):107, 2019.Labels on Levels: Labeling of Multi-Scale Multi-Instance and Crowded 3D Biological Environments
IEEE Transactions on Visualization and Computer Graphics 25(1):977-986, 2019.StyleBlit: Fast Example-Based Stylization with Local Guidance
Comuter Graphics Forum (Proceedings of Eurographics 2019) 38(2):83-91, 2019.Building Anatomically Realistic Jaw Kinematics Model from Data
The Visual Computer (Proceedings of CGI 2019) 35(6-8):1105-1118, 2019.Singlet Fission Rate: Optimized Packing of a Molecular Pair. Ethylene as a Model
Journal of the American Chemical Society 141(44):17729-17743, 2019.-
Landmark-enhanced route itineraries for navigation of blind pedestrians in urban environment
Journal on Multimodal User Interfaces 12(3):181-198, 2018. -
Automated Outdoor Depth-Map Generation and Alignment
Computers & Graphics 74(1):109-118, 2018. -
ToonSynth: Example-Based Synthesis of Hand-Colored Cartoon Animations
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2018) 37(4):167, 2018. -
Laser Imaging Approach for Portable BTF Measurement System Automatic Alignment
International Journal of Mechatronics and Applied Mechanics 2(4):232-237, 2018. -
Parallel Reinsertion for Bounding Volume Hierarchy Optimization
Computer Graphics Forum (Proceedings of Eurographics 2018) 37(2):463-473, 2018. -
Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction
IEEE Transactions on Visualization and Computer Graphics 24(3):1345-1353, 2018. -
Distinctive Approaches to Computer Graphics Education
Computer Graphics Forum 37(1):403-412, 2018. -
Multiple Importance Sampling Characterization by Weighted Mean Invariance
The Visual Computer 34(6-8):843-852, 2018. -
Improved Corners with Multi-Channel Signed Distance Fields
Computer Graphics Forum 37(1):273-287, 2018. -
FTP-SC: Fuzzy Topology Preserving Stroke Correspondence
Computer Graphics Forum (Proceedings of SCA 2018) 37(8):125-135, 2018.
2017
-
Example-Based Expressive Animation of 2D Rigid Bodies
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):127, 2017.
-
Example-Based Synthesis of Stylized Facial Animations
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):155, 2017.
-
Lightdrum—Portable Light Stage for Accurate BTF Measurement on Site
Sensors 17(3):423, 2017.
-
Parallel BVH Construction using Progressive Hierarchical Refinement
Computer Graphics Forum (Proceedings of Eurographics 2017) 36(2):487-494, 2017.
-
Nautilus: Recovering Regional Symmetry Transformations for Image Editing
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):108, 2017.
-
Adaptive Multiple Importance Sampling for General Functions
The Visual Computer 33(6-8):845-855, 2017.
-
Design and implementation of a non-linear symphonic soundtrack of a video game
New Review of Hypermedia and Multimedia 23(4):229-246, 2017.
-
Text Input for Motor-Impaired People
Universal Access in the Information Society 16(1):51-72, 2017.
2016
-
Advanced Drawing Beautification with ShipShape
Computers & Graphics 34(1):46-58, 2016.
-
StyLit: Illumination-Guided Example-Based Stylization of 3D Renderings
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2016) 35(4):92, 2016.
-
Perceptually Motivated BRDF Comparison using Single Image
Computer Graphics Forum (Proceedings of EGSR 2016) 35(3):1-12, 2016.
-
Parallel BVH Construction using K-Means Clustering
The Visual Computer (Proceedings of CGI 2016) 32(6):977-987, 2016.
-
Variance Analysis of Multi-Sample and One-Sample Multiple Importance Sampling
Computer Graphics Forum (Proceedings of PG 2016) 35(7):451-460, 2016.
-
Parallel On-Demand Hierarchy Construction on Contemporary GPUs
IEEE Transactions on Visualization and Computer Graphics 22(7):1886-1898, 2016.
2015
-
Navigation Problems in Blind-to-Blind Pedestrians Tele-assistance Navigation
Proceedings of Human-Computer Interaction - INTERACT 2015, pp. 89-109, 2015.
-
KoalaPhone: TouchScreen Mobile Phone UI for Active Seniors
Journal on Multimodal User Interfaces 9(4):263-273, 2015.
-
Incremental BVH Construction for Ray Tracing
Computers & Graphics 47(1):135-144, 2015.
-
T-SAH: Animation Optimized Bounding Volume Hierarchies
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):527-536, 2015.
-
Light Chisel: 6DOF Pen Tracking
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):325-336, 2015.
-
Extensions to Bidirectional Texture Function Compression with Multi-level Vector Quantization in OpenCL
Computers & Graphics 48(1):1-10, 2015.
-
LazyFluids: Appearance Transfer for Fluid Animations
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2015) 34(4):92, 2015.
-
Brushables: Example-based Edge-aware Directional Texture Painting
Computer Graphics Forum (Proceedings of PG 2015) 34(7):257-268, 2015.
-
CHC+RT: Coherent Hierarchical Culling for Ray Tracing
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):537-548, 2015.
-
Breathing Friend
Proceedings of Prague Design Week, pp. 22, 2015.
-
Decomposing Time-lapse Paintings into Layers
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2015) 34(4):61, 2015.
-
Register Efficient Dynamic Memory Allocator for GPUs
Computer Graphics Forum 34(8):143-154, 2015.
2014
-
On the Selection of 2D Objects Using External Labeling
Proceedings of SIGCHI Conference on Human Factors in Computing Systems, pp. 2255-2258, 2014.
-
Collaborative Navigation of Visually Impaired
Journal on Multimodal User Interfaces 8(2):175-185, 2014.
-
Stateless generation of distributed virtual worlds
Computers & Graphics 44(1):33-44, 2014.
-
Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control
Computer Graphics Forum (Proceedings of EGSR 2014) 33(4):1-10, 2014.
-
Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters
ACM Transactions on Graphics 33(2):16, 2014.
2013
-
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps
Computer Graphics Forum (Proceedings of EGSR 2013) 32(4):87-96, 2013.
-
Fast Insertion-Based Optimization of Bounding Volume Hierarchies
Computer Graphics Forum 32(1):85-100, 2013.
-
BRDF Slices: Accurate Adaptive Anisotropic Appearance Acquisition
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, pp. 4321-4326, 2013.
-
Painting by Feature: Texture Boundaries for Example-based Image Creation
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2013) 32(4):116, 2013.
-
An Evaluation Tool for Research of User Behavior in a Realistic Mobile Environment
Personal and Ubiquitous Computing 17(1):3-14, 2013.
-
Massively Parallel Hierarchical Scene Processing with Applications in Rendering
Computer Graphics Forum 32(8):13-25, 2013.
2012
-
Cache-efficient Graph Cuts on Structured Grids
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, pp. 3673-3680, 2012.
-
Smart Scribbles for Sketch Segmentation
Computer Graphics Forum 31(8):2516-2527, 2012.
-
A Comparative Study of Pitch-Based Gestures in Nonverbal Vocal Interaction
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans 42(6):1567-1571, 2012.
-
Visibility Driven BVH Build Up Algorithm for Ray Tracing
Computers & Graphics 36(4):283-296, 2012.
2011
-
Shadow Caster Culling for Efficient Shadow Mapping
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 81-88, 2011.
-
Improving Performance and Accuracy of Local PCA
Computer Graphics Forum (Proceedings of PG 2011) 30(7):1903-1910, 2011.
-
Review: Kd-tree Traversal Algorithms for Ray Tracing
Computer Graphics Forum 30(1):199-213, 2011.
-
Efficient Stack-less Traversal Algorithm for Ray Tracing with BVH
Proceedings of Spring Conference on Computer Graphics, pp. 29-34, 2011.
-
CHANTI: predictive text entry using non-verbal vocal input
Proceedings of Annual Conference on Human Factors in Computing Systems, pp. 2463-2472, 2011.
-
Temporal Noise Control for Sketchy Animation
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 93-98, 2011.
-
TexToons: Practical Texture Mapping for Hand-drawn Cartoon Animations
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 75-83, 2011.
2010
-
Layout-aware optimization for interactive labeling of 3D models
Computers & Graphics 34(4):378-387, 2010.
-
Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization
Computer Graphics Forum 29(1):175-190, 2010.
-
Adding Depth to Cartoons Using Sparse Depth (In)equalities
Computer Graphics Forum (Proceedings of Eurographics 2010) 29(2):615-623, 2010.
2009
-
RDH: Ray Distribution Heuristics for Construction of Spatial Data Structures
Proceedings of Spring Conference on Computer Graphics, pp. 51-57, 2009.
-
Adaptive Global Visibility Sampling
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2009) 28(3):94, 2009.
-
Spatial Directional Radiance Caching
Computer Graphics Forum (Proceedings of EGSR 2009) 28(4):1189-1198, 2009.
-
LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons
Computer Graphics Forum (Proceedings of Eurographics 2009) 28(2):599-608, 2009.
-
As-rigid-as-possible Image Registration for Hand-drawn Cartoon Animations
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 25-33, 2009.
2008
-
Evaluation of HDR tone mapping methods using essential perceptual attributes
Computers & Graphics 32(3):330-349, 2008.
-
Perceptual Evaluation of Color-to-Grayscale Image Conversions
Computer Graphics Forum (Proceedings of PG 2008) 27(7):1745-1754, 2008.
-
Polypostors: 2D Polygonal Impostors for 3D Crowds
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 149-155, 2008.
-
Geometric Skinning with Approximate Dual Quaternion Blending
ACM Transactions on Graphics 27(4):105, 2008.
-
Real-time shading with filtered importance sampling
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1147-1154, 2008.
-
CHC++ - Coherent Hierarchical Culling Revisited
Computer Graphics Forum (Proceedings of Eurographics 2008) 27(2):221-230, 2008.
-
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1217-1223, 2008.
-
Interactive Terrain Modeling Using Hydraulic Erosion
Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 30-39, 2008.
-
Real-time Color Ball Tracking for Augmented Reality
Proceedings of Eurographics Symposium on Virtual Environments, pp. 9-16, 2008.
-
Visibility-driven Mesh Analysis and Visualization through Graph Cuts
IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization 2008) 14(6):1667-1674, 2008.
2007
-
Perception Motivated Hybrid Approach to Tone Mapping
Proceedings of Winter School of Computer Graphics, pp. 129-136, 2007.
-
Ray Tracing with Sparse Boxes
Proceedings of Spring Conference on Computer Graphics, pp. 49-54, 2007.
-
Global Illumination using Photon Ray Splatting
Computer Graphics Forum (Proceedings of Eurographics 2007) 26(3):503-513, 2007.
-
Skinning Arbitrary Deformations
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 53-60, 2007.
-
Skinning with Dual Quaternions
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 39-46, 2007.
-
A Comparative Longitudinal Study of Non-verbal Mouse Pointer
Proceedings of International Conference on Human-Computer Interaction, pp. 489-502, 2007.
-
Optimized Subdivisions for Preprocessed Visibility
Proceedings of Graphics Interface, pp. 335-342, 2007.
-
An Efficient Perception-Based Adaptive Color to Gray Transformation
Proceedings of Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging, pp. 73-80, 2007.
2006
-
Adaptive Visibility-Driven View Cell Construction
Proceedings of Eurographics Symposium on Rendering, pp. 195-205, 2006.
-
Image Attributes and Quality for Evaluation of Tone Mapping Operators
Proceedings of Pacific Conference on Computer Graphics and Applications, pp. 35-44, 2006.
-
BRDF-Shop: An Artistic Tool for Creating Physically Correct BRDFs
IEEE Computer Graphics and Applications 26(1):30-36, 2006.
-
On the Fast Construction of Spatial Hierarchies for Ray Tracing
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 71-80, 2006.
-
Efficient Collision Detection for Spherical Blend Skinning
Proceedings of International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia, pp. 147-156, 2006.
-
Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping
Proceedings of Eurographics Symposium on Rendering, pp. 127-138, 2006.
-
Fast Approximation to Spherical Harmonic Rotation
Proceedings of Spring Conference on Computer Graphics, pp. 51-58, 2006.
-
Beyond traditional interaction in a mobile environment: New approach to 3D scene rendering
Computers & Graphics 30(5):714-726, 2006.
-
Non-speech Input and Speech Recognition for Real-time Control of Computer Games
Proceedings of ACM SIGACCESS Conference on Computers and Accessibility, pp. 213-220, 2006.
-
Acoustic Control of Mouse Pointer
Universal Access in the Information Society 4(3):237-245, 2006.
-
On building fast KD-trees for ray tracing, and on doing that in O(N log N)
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 61-69, 2006.
-
Virtual Reality Course - A Natural Enrichment of Computer Graphics Classes
Computer Graphics Forum 25(1):105-112, 2006.
-
Web-Based Historical City Walks: Advances and Bottlenecks
PRESENCE: Teleoperators and Virtual Environments 15(3):262-277, 2006.
2005
-
The Naturalness of Reproduced High Dynamic Range Images
Proceedings of International Conference on Information Visualisation, pp. 920-925, 2005.
-
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Proceedings of Eurographics Symposium on Rendering, pp. 55-64, 2005.
-
Fast Collision Detection for Skeletally Deformable Models
Computer Graphics Forum (Proceedings of Eurographics 2005) 24(3):363-372, 2005.
-
Spherical Blend Skinning: A Real-time Deformation of Articulated Models
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 9-16, 2005.
-
Improved Radiance Gradient Computation
Proceedings of Spring Conference on Computer Graphics, pp. 149-153, 2005.
-
Radiance Caching for Efficient Global Illumination Computation
IEEE Transactions on Visualization and Computer Graphics 11(5):550-561, 2005.
-
Tangible Newspaper for the Visually Impaired Users
Proceedings of International Conference for Human-Computer Interaction, pp. 1809-1812, 2005.
-
Colorization of Black-and-White Cartoons
Image and Vision Computing 23(9):767-782, 2005.
-
Video Codec for Classical Cartoon Animations with Hardware Accelerated Playback
Advances in Visual Computing (Proceedings of ISVC 2005) 1(43):50, 2005.
-
Sketching Cartoons by Example
Proceedings of Eurographics Workshop on Sketch-Based Interfaces and Modeling, pp. 27-34, 2005.
2004
-
Evaluation of Two Principal Approaches to Objective Image Quality Assessment
Proceedings of International Conference on Information Visualisation, pp. 513-518, 2004.
-
A Novel Hemispherical Basis for Accurate and Efficient Rendering
Proceedings of Eurographics Symposium on Rendering, pp. 321-330, 2004.
-
Adaptive Mesh Subdivision for Precomputed Radiance Transfer
Proceedings of Spring Conference on Computer Graphics, pp. 104-109, 2004.
-
Unsupervised Colorization of Black-and-White Cartoons
Proceedings of International Symposium on Non-Photorealistic Animation and Rendering, pp. 121-128, 2004.
-
Virtual Reality and Cultural Heritage on the Web
Proceedings of International Conference Computer Graphics and Artificial Inteligence, pp. 101-112, 2004.
2003
-
Fast Depth of Field Rendering with Surface Splatting
Proceedings of Computer Graphics International, pp. 196-201, 2003.
-
Segmentation of Black-and-White Cartoons
Proceedings of Spring Conference on Computer Graphics, pp. 223-230, 2003.
-
Real Time Skin Deformation with Bones Blending
Proceedings of Winter School of Computer Graphics, pp. 69-74, 2003.
Example-Based Expressive Animation of 2D Rigid Bodies
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):127, 2017.Example-Based Synthesis of Stylized Facial Animations
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):155, 2017.Lightdrum—Portable Light Stage for Accurate BTF Measurement on Site
Sensors 17(3):423, 2017.Parallel BVH Construction using Progressive Hierarchical Refinement
Computer Graphics Forum (Proceedings of Eurographics 2017) 36(2):487-494, 2017.Nautilus: Recovering Regional Symmetry Transformations for Image Editing
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017) 36(4):108, 2017.Adaptive Multiple Importance Sampling for General Functions
The Visual Computer 33(6-8):845-855, 2017.Design and implementation of a non-linear symphonic soundtrack of a video game
New Review of Hypermedia and Multimedia 23(4):229-246, 2017.Text Input for Motor-Impaired People
Universal Access in the Information Society 16(1):51-72, 2017.-
Advanced Drawing Beautification with ShipShape
Computers & Graphics 34(1):46-58, 2016. -
StyLit: Illumination-Guided Example-Based Stylization of 3D Renderings
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2016) 35(4):92, 2016. -
Perceptually Motivated BRDF Comparison using Single Image
Computer Graphics Forum (Proceedings of EGSR 2016) 35(3):1-12, 2016. -
Parallel BVH Construction using K-Means Clustering
The Visual Computer (Proceedings of CGI 2016) 32(6):977-987, 2016. -
Variance Analysis of Multi-Sample and One-Sample Multiple Importance Sampling
Computer Graphics Forum (Proceedings of PG 2016) 35(7):451-460, 2016. -
Parallel On-Demand Hierarchy Construction on Contemporary GPUs
IEEE Transactions on Visualization and Computer Graphics 22(7):1886-1898, 2016.
2015
-
Navigation Problems in Blind-to-Blind Pedestrians Tele-assistance Navigation
Proceedings of Human-Computer Interaction - INTERACT 2015, pp. 89-109, 2015.
-
KoalaPhone: TouchScreen Mobile Phone UI for Active Seniors
Journal on Multimodal User Interfaces 9(4):263-273, 2015.
-
Incremental BVH Construction for Ray Tracing
Computers & Graphics 47(1):135-144, 2015.
-
T-SAH: Animation Optimized Bounding Volume Hierarchies
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):527-536, 2015.
-
Light Chisel: 6DOF Pen Tracking
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):325-336, 2015.
-
Extensions to Bidirectional Texture Function Compression with Multi-level Vector Quantization in OpenCL
Computers & Graphics 48(1):1-10, 2015.
-
LazyFluids: Appearance Transfer for Fluid Animations
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2015) 34(4):92, 2015.
-
Brushables: Example-based Edge-aware Directional Texture Painting
Computer Graphics Forum (Proceedings of PG 2015) 34(7):257-268, 2015.
-
CHC+RT: Coherent Hierarchical Culling for Ray Tracing
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):537-548, 2015.
-
Breathing Friend
Proceedings of Prague Design Week, pp. 22, 2015.
-
Decomposing Time-lapse Paintings into Layers
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2015) 34(4):61, 2015.
-
Register Efficient Dynamic Memory Allocator for GPUs
Computer Graphics Forum 34(8):143-154, 2015.
2014
-
On the Selection of 2D Objects Using External Labeling
Proceedings of SIGCHI Conference on Human Factors in Computing Systems, pp. 2255-2258, 2014.
-
Collaborative Navigation of Visually Impaired
Journal on Multimodal User Interfaces 8(2):175-185, 2014.
-
Stateless generation of distributed virtual worlds
Computers & Graphics 44(1):33-44, 2014.
-
Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control
Computer Graphics Forum (Proceedings of EGSR 2014) 33(4):1-10, 2014.
-
Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters
ACM Transactions on Graphics 33(2):16, 2014.
2013
-
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps
Computer Graphics Forum (Proceedings of EGSR 2013) 32(4):87-96, 2013.
-
Fast Insertion-Based Optimization of Bounding Volume Hierarchies
Computer Graphics Forum 32(1):85-100, 2013.
-
BRDF Slices: Accurate Adaptive Anisotropic Appearance Acquisition
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, pp. 4321-4326, 2013.
-
Painting by Feature: Texture Boundaries for Example-based Image Creation
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2013) 32(4):116, 2013.
-
An Evaluation Tool for Research of User Behavior in a Realistic Mobile Environment
Personal and Ubiquitous Computing 17(1):3-14, 2013.
-
Massively Parallel Hierarchical Scene Processing with Applications in Rendering
Computer Graphics Forum 32(8):13-25, 2013.
2012
-
Cache-efficient Graph Cuts on Structured Grids
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, pp. 3673-3680, 2012.
-
Smart Scribbles for Sketch Segmentation
Computer Graphics Forum 31(8):2516-2527, 2012.
-
A Comparative Study of Pitch-Based Gestures in Nonverbal Vocal Interaction
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans 42(6):1567-1571, 2012.
-
Visibility Driven BVH Build Up Algorithm for Ray Tracing
Computers & Graphics 36(4):283-296, 2012.
2011
-
Shadow Caster Culling for Efficient Shadow Mapping
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 81-88, 2011.
-
Improving Performance and Accuracy of Local PCA
Computer Graphics Forum (Proceedings of PG 2011) 30(7):1903-1910, 2011.
-
Review: Kd-tree Traversal Algorithms for Ray Tracing
Computer Graphics Forum 30(1):199-213, 2011.
-
Efficient Stack-less Traversal Algorithm for Ray Tracing with BVH
Proceedings of Spring Conference on Computer Graphics, pp. 29-34, 2011.
-
CHANTI: predictive text entry using non-verbal vocal input
Proceedings of Annual Conference on Human Factors in Computing Systems, pp. 2463-2472, 2011.
-
Temporal Noise Control for Sketchy Animation
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 93-98, 2011.
-
TexToons: Practical Texture Mapping for Hand-drawn Cartoon Animations
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 75-83, 2011.
2010
-
Layout-aware optimization for interactive labeling of 3D models
Computers & Graphics 34(4):378-387, 2010.
-
Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization
Computer Graphics Forum 29(1):175-190, 2010.
-
Adding Depth to Cartoons Using Sparse Depth (In)equalities
Computer Graphics Forum (Proceedings of Eurographics 2010) 29(2):615-623, 2010.
2009
-
RDH: Ray Distribution Heuristics for Construction of Spatial Data Structures
Proceedings of Spring Conference on Computer Graphics, pp. 51-57, 2009.
-
Adaptive Global Visibility Sampling
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2009) 28(3):94, 2009.
-
Spatial Directional Radiance Caching
Computer Graphics Forum (Proceedings of EGSR 2009) 28(4):1189-1198, 2009.
-
LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons
Computer Graphics Forum (Proceedings of Eurographics 2009) 28(2):599-608, 2009.
-
As-rigid-as-possible Image Registration for Hand-drawn Cartoon Animations
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 25-33, 2009.
2008
-
Evaluation of HDR tone mapping methods using essential perceptual attributes
Computers & Graphics 32(3):330-349, 2008.
-
Perceptual Evaluation of Color-to-Grayscale Image Conversions
Computer Graphics Forum (Proceedings of PG 2008) 27(7):1745-1754, 2008.
-
Polypostors: 2D Polygonal Impostors for 3D Crowds
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 149-155, 2008.
-
Geometric Skinning with Approximate Dual Quaternion Blending
ACM Transactions on Graphics 27(4):105, 2008.
-
Real-time shading with filtered importance sampling
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1147-1154, 2008.
-
CHC++ - Coherent Hierarchical Culling Revisited
Computer Graphics Forum (Proceedings of Eurographics 2008) 27(2):221-230, 2008.
-
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1217-1223, 2008.
-
Interactive Terrain Modeling Using Hydraulic Erosion
Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 30-39, 2008.
-
Real-time Color Ball Tracking for Augmented Reality
Proceedings of Eurographics Symposium on Virtual Environments, pp. 9-16, 2008.
-
Visibility-driven Mesh Analysis and Visualization through Graph Cuts
IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization 2008) 14(6):1667-1674, 2008.
2007
-
Perception Motivated Hybrid Approach to Tone Mapping
Proceedings of Winter School of Computer Graphics, pp. 129-136, 2007.
-
Ray Tracing with Sparse Boxes
Proceedings of Spring Conference on Computer Graphics, pp. 49-54, 2007.
-
Global Illumination using Photon Ray Splatting
Computer Graphics Forum (Proceedings of Eurographics 2007) 26(3):503-513, 2007.
-
Skinning Arbitrary Deformations
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 53-60, 2007.
-
Skinning with Dual Quaternions
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 39-46, 2007.
-
A Comparative Longitudinal Study of Non-verbal Mouse Pointer
Proceedings of International Conference on Human-Computer Interaction, pp. 489-502, 2007.
-
Optimized Subdivisions for Preprocessed Visibility
Proceedings of Graphics Interface, pp. 335-342, 2007.
-
An Efficient Perception-Based Adaptive Color to Gray Transformation
Proceedings of Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging, pp. 73-80, 2007.
2006
-
Adaptive Visibility-Driven View Cell Construction
Proceedings of Eurographics Symposium on Rendering, pp. 195-205, 2006.
-
Image Attributes and Quality for Evaluation of Tone Mapping Operators
Proceedings of Pacific Conference on Computer Graphics and Applications, pp. 35-44, 2006.
-
BRDF-Shop: An Artistic Tool for Creating Physically Correct BRDFs
IEEE Computer Graphics and Applications 26(1):30-36, 2006.
-
On the Fast Construction of Spatial Hierarchies for Ray Tracing
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 71-80, 2006.
-
Efficient Collision Detection for Spherical Blend Skinning
Proceedings of International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia, pp. 147-156, 2006.
-
Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping
Proceedings of Eurographics Symposium on Rendering, pp. 127-138, 2006.
-
Fast Approximation to Spherical Harmonic Rotation
Proceedings of Spring Conference on Computer Graphics, pp. 51-58, 2006.
-
Beyond traditional interaction in a mobile environment: New approach to 3D scene rendering
Computers & Graphics 30(5):714-726, 2006.
-
Non-speech Input and Speech Recognition for Real-time Control of Computer Games
Proceedings of ACM SIGACCESS Conference on Computers and Accessibility, pp. 213-220, 2006.
-
Acoustic Control of Mouse Pointer
Universal Access in the Information Society 4(3):237-245, 2006.
-
On building fast KD-trees for ray tracing, and on doing that in O(N log N)
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 61-69, 2006.
-
Virtual Reality Course - A Natural Enrichment of Computer Graphics Classes
Computer Graphics Forum 25(1):105-112, 2006.
-
Web-Based Historical City Walks: Advances and Bottlenecks
PRESENCE: Teleoperators and Virtual Environments 15(3):262-277, 2006.
2005
-
The Naturalness of Reproduced High Dynamic Range Images
Proceedings of International Conference on Information Visualisation, pp. 920-925, 2005.
-
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Proceedings of Eurographics Symposium on Rendering, pp. 55-64, 2005.
-
Fast Collision Detection for Skeletally Deformable Models
Computer Graphics Forum (Proceedings of Eurographics 2005) 24(3):363-372, 2005.
-
Spherical Blend Skinning: A Real-time Deformation of Articulated Models
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 9-16, 2005.
-
Improved Radiance Gradient Computation
Proceedings of Spring Conference on Computer Graphics, pp. 149-153, 2005.
-
Radiance Caching for Efficient Global Illumination Computation
IEEE Transactions on Visualization and Computer Graphics 11(5):550-561, 2005.
-
Tangible Newspaper for the Visually Impaired Users
Proceedings of International Conference for Human-Computer Interaction, pp. 1809-1812, 2005.
-
Colorization of Black-and-White Cartoons
Image and Vision Computing 23(9):767-782, 2005.
-
Video Codec for Classical Cartoon Animations with Hardware Accelerated Playback
Advances in Visual Computing (Proceedings of ISVC 2005) 1(43):50, 2005.
-
Sketching Cartoons by Example
Proceedings of Eurographics Workshop on Sketch-Based Interfaces and Modeling, pp. 27-34, 2005.
2004
-
Evaluation of Two Principal Approaches to Objective Image Quality Assessment
Proceedings of International Conference on Information Visualisation, pp. 513-518, 2004.
-
A Novel Hemispherical Basis for Accurate and Efficient Rendering
Proceedings of Eurographics Symposium on Rendering, pp. 321-330, 2004.
-
Adaptive Mesh Subdivision for Precomputed Radiance Transfer
Proceedings of Spring Conference on Computer Graphics, pp. 104-109, 2004.
-
Unsupervised Colorization of Black-and-White Cartoons
Proceedings of International Symposium on Non-Photorealistic Animation and Rendering, pp. 121-128, 2004.
-
Virtual Reality and Cultural Heritage on the Web
Proceedings of International Conference Computer Graphics and Artificial Inteligence, pp. 101-112, 2004.
2003
-
Fast Depth of Field Rendering with Surface Splatting
Proceedings of Computer Graphics International, pp. 196-201, 2003.
-
Segmentation of Black-and-White Cartoons
Proceedings of Spring Conference on Computer Graphics, pp. 223-230, 2003.
-
Real Time Skin Deformation with Bones Blending
Proceedings of Winter School of Computer Graphics, pp. 69-74, 2003.
Navigation Problems in Blind-to-Blind Pedestrians Tele-assistance Navigation
Proceedings of Human-Computer Interaction - INTERACT 2015, pp. 89-109, 2015.KoalaPhone: TouchScreen Mobile Phone UI for Active Seniors
Journal on Multimodal User Interfaces 9(4):263-273, 2015.Incremental BVH Construction for Ray Tracing
Computers & Graphics 47(1):135-144, 2015.T-SAH: Animation Optimized Bounding Volume Hierarchies
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):527-536, 2015.Light Chisel: 6DOF Pen Tracking
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):325-336, 2015.Extensions to Bidirectional Texture Function Compression with Multi-level Vector Quantization in OpenCL
Computers & Graphics 48(1):1-10, 2015.LazyFluids: Appearance Transfer for Fluid Animations
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2015) 34(4):92, 2015.Brushables: Example-based Edge-aware Directional Texture Painting
Computer Graphics Forum (Proceedings of PG 2015) 34(7):257-268, 2015.CHC+RT: Coherent Hierarchical Culling for Ray Tracing
Computer Graphics Forum (Proceedings of Eurographics 2015) 34(2):537-548, 2015.Breathing Friend
Proceedings of Prague Design Week, pp. 22, 2015.Decomposing Time-lapse Paintings into Layers
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2015) 34(4):61, 2015.Register Efficient Dynamic Memory Allocator for GPUs
Computer Graphics Forum 34(8):143-154, 2015.-
On the Selection of 2D Objects Using External Labeling
Proceedings of SIGCHI Conference on Human Factors in Computing Systems, pp. 2255-2258, 2014. -
Collaborative Navigation of Visually Impaired
Journal on Multimodal User Interfaces 8(2):175-185, 2014. -
Stateless generation of distributed virtual worlds
Computers & Graphics 44(1):33-44, 2014. -
Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control
Computer Graphics Forum (Proceedings of EGSR 2014) 33(4):1-10, 2014. -
Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters
ACM Transactions on Graphics 33(2):16, 2014.
2013
-
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps
Computer Graphics Forum (Proceedings of EGSR 2013) 32(4):87-96, 2013.
-
Fast Insertion-Based Optimization of Bounding Volume Hierarchies
Computer Graphics Forum 32(1):85-100, 2013.
-
BRDF Slices: Accurate Adaptive Anisotropic Appearance Acquisition
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, pp. 4321-4326, 2013.
-
Painting by Feature: Texture Boundaries for Example-based Image Creation
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2013) 32(4):116, 2013.
-
An Evaluation Tool for Research of User Behavior in a Realistic Mobile Environment
Personal and Ubiquitous Computing 17(1):3-14, 2013.
-
Massively Parallel Hierarchical Scene Processing with Applications in Rendering
Computer Graphics Forum 32(8):13-25, 2013.
2012
-
Cache-efficient Graph Cuts on Structured Grids
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, pp. 3673-3680, 2012.
-
Smart Scribbles for Sketch Segmentation
Computer Graphics Forum 31(8):2516-2527, 2012.
-
A Comparative Study of Pitch-Based Gestures in Nonverbal Vocal Interaction
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans 42(6):1567-1571, 2012.
-
Visibility Driven BVH Build Up Algorithm for Ray Tracing
Computers & Graphics 36(4):283-296, 2012.
2011
-
Shadow Caster Culling for Efficient Shadow Mapping
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 81-88, 2011.
-
Improving Performance and Accuracy of Local PCA
Computer Graphics Forum (Proceedings of PG 2011) 30(7):1903-1910, 2011.
-
Review: Kd-tree Traversal Algorithms for Ray Tracing
Computer Graphics Forum 30(1):199-213, 2011.
-
Efficient Stack-less Traversal Algorithm for Ray Tracing with BVH
Proceedings of Spring Conference on Computer Graphics, pp. 29-34, 2011.
-
CHANTI: predictive text entry using non-verbal vocal input
Proceedings of Annual Conference on Human Factors in Computing Systems, pp. 2463-2472, 2011.
-
Temporal Noise Control for Sketchy Animation
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 93-98, 2011.
-
TexToons: Practical Texture Mapping for Hand-drawn Cartoon Animations
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 75-83, 2011.
2010
-
Layout-aware optimization for interactive labeling of 3D models
Computers & Graphics 34(4):378-387, 2010.
-
Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization
Computer Graphics Forum 29(1):175-190, 2010.
-
Adding Depth to Cartoons Using Sparse Depth (In)equalities
Computer Graphics Forum (Proceedings of Eurographics 2010) 29(2):615-623, 2010.
2009
-
RDH: Ray Distribution Heuristics for Construction of Spatial Data Structures
Proceedings of Spring Conference on Computer Graphics, pp. 51-57, 2009.
-
Adaptive Global Visibility Sampling
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2009) 28(3):94, 2009.
-
Spatial Directional Radiance Caching
Computer Graphics Forum (Proceedings of EGSR 2009) 28(4):1189-1198, 2009.
-
LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons
Computer Graphics Forum (Proceedings of Eurographics 2009) 28(2):599-608, 2009.
-
As-rigid-as-possible Image Registration for Hand-drawn Cartoon Animations
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 25-33, 2009.
2008
-
Evaluation of HDR tone mapping methods using essential perceptual attributes
Computers & Graphics 32(3):330-349, 2008.
-
Perceptual Evaluation of Color-to-Grayscale Image Conversions
Computer Graphics Forum (Proceedings of PG 2008) 27(7):1745-1754, 2008.
-
Polypostors: 2D Polygonal Impostors for 3D Crowds
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 149-155, 2008.
-
Geometric Skinning with Approximate Dual Quaternion Blending
ACM Transactions on Graphics 27(4):105, 2008.
-
Real-time shading with filtered importance sampling
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1147-1154, 2008.
-
CHC++ - Coherent Hierarchical Culling Revisited
Computer Graphics Forum (Proceedings of Eurographics 2008) 27(2):221-230, 2008.
-
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1217-1223, 2008.
-
Interactive Terrain Modeling Using Hydraulic Erosion
Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 30-39, 2008.
-
Real-time Color Ball Tracking for Augmented Reality
Proceedings of Eurographics Symposium on Virtual Environments, pp. 9-16, 2008.
-
Visibility-driven Mesh Analysis and Visualization through Graph Cuts
IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization 2008) 14(6):1667-1674, 2008.
2007
-
Perception Motivated Hybrid Approach to Tone Mapping
Proceedings of Winter School of Computer Graphics, pp. 129-136, 2007.
-
Ray Tracing with Sparse Boxes
Proceedings of Spring Conference on Computer Graphics, pp. 49-54, 2007.
-
Global Illumination using Photon Ray Splatting
Computer Graphics Forum (Proceedings of Eurographics 2007) 26(3):503-513, 2007.
-
Skinning Arbitrary Deformations
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 53-60, 2007.
-
Skinning with Dual Quaternions
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 39-46, 2007.
-
A Comparative Longitudinal Study of Non-verbal Mouse Pointer
Proceedings of International Conference on Human-Computer Interaction, pp. 489-502, 2007.
-
Optimized Subdivisions for Preprocessed Visibility
Proceedings of Graphics Interface, pp. 335-342, 2007.
-
An Efficient Perception-Based Adaptive Color to Gray Transformation
Proceedings of Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging, pp. 73-80, 2007.
2006
-
Adaptive Visibility-Driven View Cell Construction
Proceedings of Eurographics Symposium on Rendering, pp. 195-205, 2006.
-
Image Attributes and Quality for Evaluation of Tone Mapping Operators
Proceedings of Pacific Conference on Computer Graphics and Applications, pp. 35-44, 2006.
-
BRDF-Shop: An Artistic Tool for Creating Physically Correct BRDFs
IEEE Computer Graphics and Applications 26(1):30-36, 2006.
-
On the Fast Construction of Spatial Hierarchies for Ray Tracing
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 71-80, 2006.
-
Efficient Collision Detection for Spherical Blend Skinning
Proceedings of International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia, pp. 147-156, 2006.
-
Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping
Proceedings of Eurographics Symposium on Rendering, pp. 127-138, 2006.
-
Fast Approximation to Spherical Harmonic Rotation
Proceedings of Spring Conference on Computer Graphics, pp. 51-58, 2006.
-
Beyond traditional interaction in a mobile environment: New approach to 3D scene rendering
Computers & Graphics 30(5):714-726, 2006.
-
Non-speech Input and Speech Recognition for Real-time Control of Computer Games
Proceedings of ACM SIGACCESS Conference on Computers and Accessibility, pp. 213-220, 2006.
-
Acoustic Control of Mouse Pointer
Universal Access in the Information Society 4(3):237-245, 2006.
-
On building fast KD-trees for ray tracing, and on doing that in O(N log N)
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 61-69, 2006.
-
Virtual Reality Course - A Natural Enrichment of Computer Graphics Classes
Computer Graphics Forum 25(1):105-112, 2006.
-
Web-Based Historical City Walks: Advances and Bottlenecks
PRESENCE: Teleoperators and Virtual Environments 15(3):262-277, 2006.
2005
-
The Naturalness of Reproduced High Dynamic Range Images
Proceedings of International Conference on Information Visualisation, pp. 920-925, 2005.
-
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Proceedings of Eurographics Symposium on Rendering, pp. 55-64, 2005.
-
Fast Collision Detection for Skeletally Deformable Models
Computer Graphics Forum (Proceedings of Eurographics 2005) 24(3):363-372, 2005.
-
Spherical Blend Skinning: A Real-time Deformation of Articulated Models
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 9-16, 2005.
-
Improved Radiance Gradient Computation
Proceedings of Spring Conference on Computer Graphics, pp. 149-153, 2005.
-
Radiance Caching for Efficient Global Illumination Computation
IEEE Transactions on Visualization and Computer Graphics 11(5):550-561, 2005.
-
Tangible Newspaper for the Visually Impaired Users
Proceedings of International Conference for Human-Computer Interaction, pp. 1809-1812, 2005.
-
Colorization of Black-and-White Cartoons
Image and Vision Computing 23(9):767-782, 2005.
-
Video Codec for Classical Cartoon Animations with Hardware Accelerated Playback
Advances in Visual Computing (Proceedings of ISVC 2005) 1(43):50, 2005.
-
Sketching Cartoons by Example
Proceedings of Eurographics Workshop on Sketch-Based Interfaces and Modeling, pp. 27-34, 2005.
2004
-
Evaluation of Two Principal Approaches to Objective Image Quality Assessment
Proceedings of International Conference on Information Visualisation, pp. 513-518, 2004.
-
A Novel Hemispherical Basis for Accurate and Efficient Rendering
Proceedings of Eurographics Symposium on Rendering, pp. 321-330, 2004.
-
Adaptive Mesh Subdivision for Precomputed Radiance Transfer
Proceedings of Spring Conference on Computer Graphics, pp. 104-109, 2004.
-
Unsupervised Colorization of Black-and-White Cartoons
Proceedings of International Symposium on Non-Photorealistic Animation and Rendering, pp. 121-128, 2004.
-
Virtual Reality and Cultural Heritage on the Web
Proceedings of International Conference Computer Graphics and Artificial Inteligence, pp. 101-112, 2004.
2003
-
Fast Depth of Field Rendering with Surface Splatting
Proceedings of Computer Graphics International, pp. 196-201, 2003.
-
Segmentation of Black-and-White Cartoons
Proceedings of Spring Conference on Computer Graphics, pp. 223-230, 2003.
-
Real Time Skin Deformation with Bones Blending
Proceedings of Winter School of Computer Graphics, pp. 69-74, 2003.
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps
Computer Graphics Forum (Proceedings of EGSR 2013) 32(4):87-96, 2013.Fast Insertion-Based Optimization of Bounding Volume Hierarchies
Computer Graphics Forum 32(1):85-100, 2013.BRDF Slices: Accurate Adaptive Anisotropic Appearance Acquisition
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, pp. 4321-4326, 2013.Painting by Feature: Texture Boundaries for Example-based Image Creation
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2013) 32(4):116, 2013.An Evaluation Tool for Research of User Behavior in a Realistic Mobile Environment
Personal and Ubiquitous Computing 17(1):3-14, 2013.Massively Parallel Hierarchical Scene Processing with Applications in Rendering
Computer Graphics Forum 32(8):13-25, 2013.-
Cache-efficient Graph Cuts on Structured Grids
Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, pp. 3673-3680, 2012. -
Smart Scribbles for Sketch Segmentation
Computer Graphics Forum 31(8):2516-2527, 2012. -
A Comparative Study of Pitch-Based Gestures in Nonverbal Vocal Interaction
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans 42(6):1567-1571, 2012. -
Visibility Driven BVH Build Up Algorithm for Ray Tracing
Computers & Graphics 36(4):283-296, 2012.
2011
-
Shadow Caster Culling for Efficient Shadow Mapping
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 81-88, 2011.
-
Improving Performance and Accuracy of Local PCA
Computer Graphics Forum (Proceedings of PG 2011) 30(7):1903-1910, 2011.
-
Review: Kd-tree Traversal Algorithms for Ray Tracing
Computer Graphics Forum 30(1):199-213, 2011.
-
Efficient Stack-less Traversal Algorithm for Ray Tracing with BVH
Proceedings of Spring Conference on Computer Graphics, pp. 29-34, 2011.
-
CHANTI: predictive text entry using non-verbal vocal input
Proceedings of Annual Conference on Human Factors in Computing Systems, pp. 2463-2472, 2011.
-
Temporal Noise Control for Sketchy Animation
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 93-98, 2011.
-
TexToons: Practical Texture Mapping for Hand-drawn Cartoon Animations
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 75-83, 2011.
2010
-
Layout-aware optimization for interactive labeling of 3D models
Computers & Graphics 34(4):378-387, 2010.
-
Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization
Computer Graphics Forum 29(1):175-190, 2010.
-
Adding Depth to Cartoons Using Sparse Depth (In)equalities
Computer Graphics Forum (Proceedings of Eurographics 2010) 29(2):615-623, 2010.
2009
-
RDH: Ray Distribution Heuristics for Construction of Spatial Data Structures
Proceedings of Spring Conference on Computer Graphics, pp. 51-57, 2009.
-
Adaptive Global Visibility Sampling
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2009) 28(3):94, 2009.
-
Spatial Directional Radiance Caching
Computer Graphics Forum (Proceedings of EGSR 2009) 28(4):1189-1198, 2009.
-
LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons
Computer Graphics Forum (Proceedings of Eurographics 2009) 28(2):599-608, 2009.
-
As-rigid-as-possible Image Registration for Hand-drawn Cartoon Animations
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 25-33, 2009.
2008
-
Evaluation of HDR tone mapping methods using essential perceptual attributes
Computers & Graphics 32(3):330-349, 2008.
-
Perceptual Evaluation of Color-to-Grayscale Image Conversions
Computer Graphics Forum (Proceedings of PG 2008) 27(7):1745-1754, 2008.
-
Polypostors: 2D Polygonal Impostors for 3D Crowds
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 149-155, 2008.
-
Geometric Skinning with Approximate Dual Quaternion Blending
ACM Transactions on Graphics 27(4):105, 2008.
-
Real-time shading with filtered importance sampling
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1147-1154, 2008.
-
CHC++ - Coherent Hierarchical Culling Revisited
Computer Graphics Forum (Proceedings of Eurographics 2008) 27(2):221-230, 2008.
-
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1217-1223, 2008.
-
Interactive Terrain Modeling Using Hydraulic Erosion
Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 30-39, 2008.
-
Real-time Color Ball Tracking for Augmented Reality
Proceedings of Eurographics Symposium on Virtual Environments, pp. 9-16, 2008.
-
Visibility-driven Mesh Analysis and Visualization through Graph Cuts
IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization 2008) 14(6):1667-1674, 2008.
2007
-
Perception Motivated Hybrid Approach to Tone Mapping
Proceedings of Winter School of Computer Graphics, pp. 129-136, 2007.
-
Ray Tracing with Sparse Boxes
Proceedings of Spring Conference on Computer Graphics, pp. 49-54, 2007.
-
Global Illumination using Photon Ray Splatting
Computer Graphics Forum (Proceedings of Eurographics 2007) 26(3):503-513, 2007.
-
Skinning Arbitrary Deformations
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 53-60, 2007.
-
Skinning with Dual Quaternions
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 39-46, 2007.
-
A Comparative Longitudinal Study of Non-verbal Mouse Pointer
Proceedings of International Conference on Human-Computer Interaction, pp. 489-502, 2007.
-
Optimized Subdivisions for Preprocessed Visibility
Proceedings of Graphics Interface, pp. 335-342, 2007.
-
An Efficient Perception-Based Adaptive Color to Gray Transformation
Proceedings of Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging, pp. 73-80, 2007.
2006
-
Adaptive Visibility-Driven View Cell Construction
Proceedings of Eurographics Symposium on Rendering, pp. 195-205, 2006.
-
Image Attributes and Quality for Evaluation of Tone Mapping Operators
Proceedings of Pacific Conference on Computer Graphics and Applications, pp. 35-44, 2006.
-
BRDF-Shop: An Artistic Tool for Creating Physically Correct BRDFs
IEEE Computer Graphics and Applications 26(1):30-36, 2006.
-
On the Fast Construction of Spatial Hierarchies for Ray Tracing
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 71-80, 2006.
-
Efficient Collision Detection for Spherical Blend Skinning
Proceedings of International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia, pp. 147-156, 2006.
-
Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping
Proceedings of Eurographics Symposium on Rendering, pp. 127-138, 2006.
-
Fast Approximation to Spherical Harmonic Rotation
Proceedings of Spring Conference on Computer Graphics, pp. 51-58, 2006.
-
Beyond traditional interaction in a mobile environment: New approach to 3D scene rendering
Computers & Graphics 30(5):714-726, 2006.
-
Non-speech Input and Speech Recognition for Real-time Control of Computer Games
Proceedings of ACM SIGACCESS Conference on Computers and Accessibility, pp. 213-220, 2006.
-
Acoustic Control of Mouse Pointer
Universal Access in the Information Society 4(3):237-245, 2006.
-
On building fast KD-trees for ray tracing, and on doing that in O(N log N)
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 61-69, 2006.
-
Virtual Reality Course - A Natural Enrichment of Computer Graphics Classes
Computer Graphics Forum 25(1):105-112, 2006.
-
Web-Based Historical City Walks: Advances and Bottlenecks
PRESENCE: Teleoperators and Virtual Environments 15(3):262-277, 2006.
2005
-
The Naturalness of Reproduced High Dynamic Range Images
Proceedings of International Conference on Information Visualisation, pp. 920-925, 2005.
-
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Proceedings of Eurographics Symposium on Rendering, pp. 55-64, 2005.
-
Fast Collision Detection for Skeletally Deformable Models
Computer Graphics Forum (Proceedings of Eurographics 2005) 24(3):363-372, 2005.
-
Spherical Blend Skinning: A Real-time Deformation of Articulated Models
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 9-16, 2005.
-
Improved Radiance Gradient Computation
Proceedings of Spring Conference on Computer Graphics, pp. 149-153, 2005.
-
Radiance Caching for Efficient Global Illumination Computation
IEEE Transactions on Visualization and Computer Graphics 11(5):550-561, 2005.
-
Tangible Newspaper for the Visually Impaired Users
Proceedings of International Conference for Human-Computer Interaction, pp. 1809-1812, 2005.
-
Colorization of Black-and-White Cartoons
Image and Vision Computing 23(9):767-782, 2005.
-
Video Codec for Classical Cartoon Animations with Hardware Accelerated Playback
Advances in Visual Computing (Proceedings of ISVC 2005) 1(43):50, 2005.
-
Sketching Cartoons by Example
Proceedings of Eurographics Workshop on Sketch-Based Interfaces and Modeling, pp. 27-34, 2005.
2004
-
Evaluation of Two Principal Approaches to Objective Image Quality Assessment
Proceedings of International Conference on Information Visualisation, pp. 513-518, 2004.
-
A Novel Hemispherical Basis for Accurate and Efficient Rendering
Proceedings of Eurographics Symposium on Rendering, pp. 321-330, 2004.
-
Adaptive Mesh Subdivision for Precomputed Radiance Transfer
Proceedings of Spring Conference on Computer Graphics, pp. 104-109, 2004.
-
Unsupervised Colorization of Black-and-White Cartoons
Proceedings of International Symposium on Non-Photorealistic Animation and Rendering, pp. 121-128, 2004.
-
Virtual Reality and Cultural Heritage on the Web
Proceedings of International Conference Computer Graphics and Artificial Inteligence, pp. 101-112, 2004.
2003
-
Fast Depth of Field Rendering with Surface Splatting
Proceedings of Computer Graphics International, pp. 196-201, 2003.
-
Segmentation of Black-and-White Cartoons
Proceedings of Spring Conference on Computer Graphics, pp. 223-230, 2003.
-
Real Time Skin Deformation with Bones Blending
Proceedings of Winter School of Computer Graphics, pp. 69-74, 2003.
Shadow Caster Culling for Efficient Shadow Mapping
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 81-88, 2011.Improving Performance and Accuracy of Local PCA
Computer Graphics Forum (Proceedings of PG 2011) 30(7):1903-1910, 2011.Review: Kd-tree Traversal Algorithms for Ray Tracing
Computer Graphics Forum 30(1):199-213, 2011.Efficient Stack-less Traversal Algorithm for Ray Tracing with BVH
Proceedings of Spring Conference on Computer Graphics, pp. 29-34, 2011.CHANTI: predictive text entry using non-verbal vocal input
Proceedings of Annual Conference on Human Factors in Computing Systems, pp. 2463-2472, 2011.Temporal Noise Control for Sketchy Animation
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 93-98, 2011.TexToons: Practical Texture Mapping for Hand-drawn Cartoon Animations
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 75-83, 2011.-
Layout-aware optimization for interactive labeling of 3D models
Computers & Graphics 34(4):378-387, 2010. -
Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization
Computer Graphics Forum 29(1):175-190, 2010. -
Adding Depth to Cartoons Using Sparse Depth (In)equalities
Computer Graphics Forum (Proceedings of Eurographics 2010) 29(2):615-623, 2010.
2009
-
RDH: Ray Distribution Heuristics for Construction of Spatial Data Structures
Proceedings of Spring Conference on Computer Graphics, pp. 51-57, 2009.
-
Adaptive Global Visibility Sampling
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2009) 28(3):94, 2009.
-
Spatial Directional Radiance Caching
Computer Graphics Forum (Proceedings of EGSR 2009) 28(4):1189-1198, 2009.
-
LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons
Computer Graphics Forum (Proceedings of Eurographics 2009) 28(2):599-608, 2009.
-
As-rigid-as-possible Image Registration for Hand-drawn Cartoon Animations
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 25-33, 2009.
2008
-
Evaluation of HDR tone mapping methods using essential perceptual attributes
Computers & Graphics 32(3):330-349, 2008.
-
Perceptual Evaluation of Color-to-Grayscale Image Conversions
Computer Graphics Forum (Proceedings of PG 2008) 27(7):1745-1754, 2008.
-
Polypostors: 2D Polygonal Impostors for 3D Crowds
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 149-155, 2008.
-
Geometric Skinning with Approximate Dual Quaternion Blending
ACM Transactions on Graphics 27(4):105, 2008.
-
Real-time shading with filtered importance sampling
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1147-1154, 2008.
-
CHC++ - Coherent Hierarchical Culling Revisited
Computer Graphics Forum (Proceedings of Eurographics 2008) 27(2):221-230, 2008.
-
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1217-1223, 2008.
-
Interactive Terrain Modeling Using Hydraulic Erosion
Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 30-39, 2008.
-
Real-time Color Ball Tracking for Augmented Reality
Proceedings of Eurographics Symposium on Virtual Environments, pp. 9-16, 2008.
-
Visibility-driven Mesh Analysis and Visualization through Graph Cuts
IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization 2008) 14(6):1667-1674, 2008.
2007
-
Perception Motivated Hybrid Approach to Tone Mapping
Proceedings of Winter School of Computer Graphics, pp. 129-136, 2007.
-
Ray Tracing with Sparse Boxes
Proceedings of Spring Conference on Computer Graphics, pp. 49-54, 2007.
-
Global Illumination using Photon Ray Splatting
Computer Graphics Forum (Proceedings of Eurographics 2007) 26(3):503-513, 2007.
-
Skinning Arbitrary Deformations
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 53-60, 2007.
-
Skinning with Dual Quaternions
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 39-46, 2007.
-
A Comparative Longitudinal Study of Non-verbal Mouse Pointer
Proceedings of International Conference on Human-Computer Interaction, pp. 489-502, 2007.
-
Optimized Subdivisions for Preprocessed Visibility
Proceedings of Graphics Interface, pp. 335-342, 2007.
-
An Efficient Perception-Based Adaptive Color to Gray Transformation
Proceedings of Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging, pp. 73-80, 2007.
2006
-
Adaptive Visibility-Driven View Cell Construction
Proceedings of Eurographics Symposium on Rendering, pp. 195-205, 2006.
-
Image Attributes and Quality for Evaluation of Tone Mapping Operators
Proceedings of Pacific Conference on Computer Graphics and Applications, pp. 35-44, 2006.
-
BRDF-Shop: An Artistic Tool for Creating Physically Correct BRDFs
IEEE Computer Graphics and Applications 26(1):30-36, 2006.
-
On the Fast Construction of Spatial Hierarchies for Ray Tracing
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 71-80, 2006.
-
Efficient Collision Detection for Spherical Blend Skinning
Proceedings of International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia, pp. 147-156, 2006.
-
Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping
Proceedings of Eurographics Symposium on Rendering, pp. 127-138, 2006.
-
Fast Approximation to Spherical Harmonic Rotation
Proceedings of Spring Conference on Computer Graphics, pp. 51-58, 2006.
-
Beyond traditional interaction in a mobile environment: New approach to 3D scene rendering
Computers & Graphics 30(5):714-726, 2006.
-
Non-speech Input and Speech Recognition for Real-time Control of Computer Games
Proceedings of ACM SIGACCESS Conference on Computers and Accessibility, pp. 213-220, 2006.
-
Acoustic Control of Mouse Pointer
Universal Access in the Information Society 4(3):237-245, 2006.
-
On building fast KD-trees for ray tracing, and on doing that in O(N log N)
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 61-69, 2006.
-
Virtual Reality Course - A Natural Enrichment of Computer Graphics Classes
Computer Graphics Forum 25(1):105-112, 2006.
-
Web-Based Historical City Walks: Advances and Bottlenecks
PRESENCE: Teleoperators and Virtual Environments 15(3):262-277, 2006.
2005
-
The Naturalness of Reproduced High Dynamic Range Images
Proceedings of International Conference on Information Visualisation, pp. 920-925, 2005.
-
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Proceedings of Eurographics Symposium on Rendering, pp. 55-64, 2005.
-
Fast Collision Detection for Skeletally Deformable Models
Computer Graphics Forum (Proceedings of Eurographics 2005) 24(3):363-372, 2005.
-
Spherical Blend Skinning: A Real-time Deformation of Articulated Models
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 9-16, 2005.
-
Improved Radiance Gradient Computation
Proceedings of Spring Conference on Computer Graphics, pp. 149-153, 2005.
-
Radiance Caching for Efficient Global Illumination Computation
IEEE Transactions on Visualization and Computer Graphics 11(5):550-561, 2005.
-
Tangible Newspaper for the Visually Impaired Users
Proceedings of International Conference for Human-Computer Interaction, pp. 1809-1812, 2005.
-
Colorization of Black-and-White Cartoons
Image and Vision Computing 23(9):767-782, 2005.
-
Video Codec for Classical Cartoon Animations with Hardware Accelerated Playback
Advances in Visual Computing (Proceedings of ISVC 2005) 1(43):50, 2005.
-
Sketching Cartoons by Example
Proceedings of Eurographics Workshop on Sketch-Based Interfaces and Modeling, pp. 27-34, 2005.
2004
-
Evaluation of Two Principal Approaches to Objective Image Quality Assessment
Proceedings of International Conference on Information Visualisation, pp. 513-518, 2004.
-
A Novel Hemispherical Basis for Accurate and Efficient Rendering
Proceedings of Eurographics Symposium on Rendering, pp. 321-330, 2004.
-
Adaptive Mesh Subdivision for Precomputed Radiance Transfer
Proceedings of Spring Conference on Computer Graphics, pp. 104-109, 2004.
-
Unsupervised Colorization of Black-and-White Cartoons
Proceedings of International Symposium on Non-Photorealistic Animation and Rendering, pp. 121-128, 2004.
-
Virtual Reality and Cultural Heritage on the Web
Proceedings of International Conference Computer Graphics and Artificial Inteligence, pp. 101-112, 2004.
2003
-
Fast Depth of Field Rendering with Surface Splatting
Proceedings of Computer Graphics International, pp. 196-201, 2003.
-
Segmentation of Black-and-White Cartoons
Proceedings of Spring Conference on Computer Graphics, pp. 223-230, 2003.
-
Real Time Skin Deformation with Bones Blending
Proceedings of Winter School of Computer Graphics, pp. 69-74, 2003.
RDH: Ray Distribution Heuristics for Construction of Spatial Data Structures
Proceedings of Spring Conference on Computer Graphics, pp. 51-57, 2009.Adaptive Global Visibility Sampling
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2009) 28(3):94, 2009.Spatial Directional Radiance Caching
Computer Graphics Forum (Proceedings of EGSR 2009) 28(4):1189-1198, 2009.LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons
Computer Graphics Forum (Proceedings of Eurographics 2009) 28(2):599-608, 2009.As-rigid-as-possible Image Registration for Hand-drawn Cartoon Animations
Proceedings of International Symposium on Non-photorealistic Animation and Rendering, pp. 25-33, 2009.-
Evaluation of HDR tone mapping methods using essential perceptual attributes
Computers & Graphics 32(3):330-349, 2008. -
Perceptual Evaluation of Color-to-Grayscale Image Conversions
Computer Graphics Forum (Proceedings of PG 2008) 27(7):1745-1754, 2008. -
Polypostors: 2D Polygonal Impostors for 3D Crowds
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 149-155, 2008. -
Geometric Skinning with Approximate Dual Quaternion Blending
ACM Transactions on Graphics 27(4):105, 2008. -
Real-time shading with filtered importance sampling
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1147-1154, 2008. -
CHC++ - Coherent Hierarchical Culling Revisited
Computer Graphics Forum (Proceedings of Eurographics 2008) 27(2):221-230, 2008. -
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Computer Graphics Forum (Proceedings of EGSR 2008) 27(4):1217-1223, 2008. -
Interactive Terrain Modeling Using Hydraulic Erosion
Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 30-39, 2008. -
Real-time Color Ball Tracking for Augmented Reality
Proceedings of Eurographics Symposium on Virtual Environments, pp. 9-16, 2008. -
Visibility-driven Mesh Analysis and Visualization through Graph Cuts
IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization 2008) 14(6):1667-1674, 2008.
2007
-
Perception Motivated Hybrid Approach to Tone Mapping
Proceedings of Winter School of Computer Graphics, pp. 129-136, 2007.
-
Ray Tracing with Sparse Boxes
Proceedings of Spring Conference on Computer Graphics, pp. 49-54, 2007.
-
Global Illumination using Photon Ray Splatting
Computer Graphics Forum (Proceedings of Eurographics 2007) 26(3):503-513, 2007.
-
Skinning Arbitrary Deformations
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 53-60, 2007.
-
Skinning with Dual Quaternions
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 39-46, 2007.
-
A Comparative Longitudinal Study of Non-verbal Mouse Pointer
Proceedings of International Conference on Human-Computer Interaction, pp. 489-502, 2007.
-
Optimized Subdivisions for Preprocessed Visibility
Proceedings of Graphics Interface, pp. 335-342, 2007.
-
An Efficient Perception-Based Adaptive Color to Gray Transformation
Proceedings of Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging, pp. 73-80, 2007.
2006
-
Adaptive Visibility-Driven View Cell Construction
Proceedings of Eurographics Symposium on Rendering, pp. 195-205, 2006.
-
Image Attributes and Quality for Evaluation of Tone Mapping Operators
Proceedings of Pacific Conference on Computer Graphics and Applications, pp. 35-44, 2006.
-
BRDF-Shop: An Artistic Tool for Creating Physically Correct BRDFs
IEEE Computer Graphics and Applications 26(1):30-36, 2006.
-
On the Fast Construction of Spatial Hierarchies for Ray Tracing
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 71-80, 2006.
-
Efficient Collision Detection for Spherical Blend Skinning
Proceedings of International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia, pp. 147-156, 2006.
-
Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping
Proceedings of Eurographics Symposium on Rendering, pp. 127-138, 2006.
-
Fast Approximation to Spherical Harmonic Rotation
Proceedings of Spring Conference on Computer Graphics, pp. 51-58, 2006.
-
Beyond traditional interaction in a mobile environment: New approach to 3D scene rendering
Computers & Graphics 30(5):714-726, 2006.
-
Non-speech Input and Speech Recognition for Real-time Control of Computer Games
Proceedings of ACM SIGACCESS Conference on Computers and Accessibility, pp. 213-220, 2006.
-
Acoustic Control of Mouse Pointer
Universal Access in the Information Society 4(3):237-245, 2006.
-
On building fast KD-trees for ray tracing, and on doing that in O(N log N)
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 61-69, 2006.
-
Virtual Reality Course - A Natural Enrichment of Computer Graphics Classes
Computer Graphics Forum 25(1):105-112, 2006.
-
Web-Based Historical City Walks: Advances and Bottlenecks
PRESENCE: Teleoperators and Virtual Environments 15(3):262-277, 2006.
2005
-
The Naturalness of Reproduced High Dynamic Range Images
Proceedings of International Conference on Information Visualisation, pp. 920-925, 2005.
-
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Proceedings of Eurographics Symposium on Rendering, pp. 55-64, 2005.
-
Fast Collision Detection for Skeletally Deformable Models
Computer Graphics Forum (Proceedings of Eurographics 2005) 24(3):363-372, 2005.
-
Spherical Blend Skinning: A Real-time Deformation of Articulated Models
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 9-16, 2005.
-
Improved Radiance Gradient Computation
Proceedings of Spring Conference on Computer Graphics, pp. 149-153, 2005.
-
Radiance Caching for Efficient Global Illumination Computation
IEEE Transactions on Visualization and Computer Graphics 11(5):550-561, 2005.
-
Tangible Newspaper for the Visually Impaired Users
Proceedings of International Conference for Human-Computer Interaction, pp. 1809-1812, 2005.
-
Colorization of Black-and-White Cartoons
Image and Vision Computing 23(9):767-782, 2005.
-
Video Codec for Classical Cartoon Animations with Hardware Accelerated Playback
Advances in Visual Computing (Proceedings of ISVC 2005) 1(43):50, 2005.
-
Sketching Cartoons by Example
Proceedings of Eurographics Workshop on Sketch-Based Interfaces and Modeling, pp. 27-34, 2005.
2004
-
Evaluation of Two Principal Approaches to Objective Image Quality Assessment
Proceedings of International Conference on Information Visualisation, pp. 513-518, 2004.
-
A Novel Hemispherical Basis for Accurate and Efficient Rendering
Proceedings of Eurographics Symposium on Rendering, pp. 321-330, 2004.
-
Adaptive Mesh Subdivision for Precomputed Radiance Transfer
Proceedings of Spring Conference on Computer Graphics, pp. 104-109, 2004.
-
Unsupervised Colorization of Black-and-White Cartoons
Proceedings of International Symposium on Non-Photorealistic Animation and Rendering, pp. 121-128, 2004.
-
Virtual Reality and Cultural Heritage on the Web
Proceedings of International Conference Computer Graphics and Artificial Inteligence, pp. 101-112, 2004.
2003
-
Fast Depth of Field Rendering with Surface Splatting
Proceedings of Computer Graphics International, pp. 196-201, 2003.
-
Segmentation of Black-and-White Cartoons
Proceedings of Spring Conference on Computer Graphics, pp. 223-230, 2003.
-
Real Time Skin Deformation with Bones Blending
Proceedings of Winter School of Computer Graphics, pp. 69-74, 2003.
Perception Motivated Hybrid Approach to Tone Mapping
Proceedings of Winter School of Computer Graphics, pp. 129-136, 2007.Ray Tracing with Sparse Boxes
Proceedings of Spring Conference on Computer Graphics, pp. 49-54, 2007.Global Illumination using Photon Ray Splatting
Computer Graphics Forum (Proceedings of Eurographics 2007) 26(3):503-513, 2007.Skinning Arbitrary Deformations
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 53-60, 2007.Skinning with Dual Quaternions
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 39-46, 2007.A Comparative Longitudinal Study of Non-verbal Mouse Pointer
Proceedings of International Conference on Human-Computer Interaction, pp. 489-502, 2007.Optimized Subdivisions for Preprocessed Visibility
Proceedings of Graphics Interface, pp. 335-342, 2007.An Efficient Perception-Based Adaptive Color to Gray Transformation
Proceedings of Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging, pp. 73-80, 2007.-
Adaptive Visibility-Driven View Cell Construction
Proceedings of Eurographics Symposium on Rendering, pp. 195-205, 2006. -
Image Attributes and Quality for Evaluation of Tone Mapping Operators
Proceedings of Pacific Conference on Computer Graphics and Applications, pp. 35-44, 2006. -
BRDF-Shop: An Artistic Tool for Creating Physically Correct BRDFs
IEEE Computer Graphics and Applications 26(1):30-36, 2006. -
On the Fast Construction of Spatial Hierarchies for Ray Tracing
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 71-80, 2006. -
Efficient Collision Detection for Spherical Blend Skinning
Proceedings of International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia, pp. 147-156, 2006. -
Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping
Proceedings of Eurographics Symposium on Rendering, pp. 127-138, 2006. -
Fast Approximation to Spherical Harmonic Rotation
Proceedings of Spring Conference on Computer Graphics, pp. 51-58, 2006. -
Beyond traditional interaction in a mobile environment: New approach to 3D scene rendering
Computers & Graphics 30(5):714-726, 2006. -
Non-speech Input and Speech Recognition for Real-time Control of Computer Games
Proceedings of ACM SIGACCESS Conference on Computers and Accessibility, pp. 213-220, 2006. -
Acoustic Control of Mouse Pointer
Universal Access in the Information Society 4(3):237-245, 2006. -
On building fast KD-trees for ray tracing, and on doing that in O(N log N)
Proceedings of IEEE Symposium on Interactive Ray Tracing, pp. 61-69, 2006. -
Virtual Reality Course - A Natural Enrichment of Computer Graphics Classes
Computer Graphics Forum 25(1):105-112, 2006. -
Web-Based Historical City Walks: Advances and Bottlenecks
PRESENCE: Teleoperators and Virtual Environments 15(3):262-277, 2006.
2005
-
The Naturalness of Reproduced High Dynamic Range Images
Proceedings of International Conference on Information Visualisation, pp. 920-925, 2005.
-
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Proceedings of Eurographics Symposium on Rendering, pp. 55-64, 2005.
-
Fast Collision Detection for Skeletally Deformable Models
Computer Graphics Forum (Proceedings of Eurographics 2005) 24(3):363-372, 2005.
-
Spherical Blend Skinning: A Real-time Deformation of Articulated Models
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 9-16, 2005.
-
Improved Radiance Gradient Computation
Proceedings of Spring Conference on Computer Graphics, pp. 149-153, 2005.
-
Radiance Caching for Efficient Global Illumination Computation
IEEE Transactions on Visualization and Computer Graphics 11(5):550-561, 2005.
-
Tangible Newspaper for the Visually Impaired Users
Proceedings of International Conference for Human-Computer Interaction, pp. 1809-1812, 2005.
-
Colorization of Black-and-White Cartoons
Image and Vision Computing 23(9):767-782, 2005.
-
Video Codec for Classical Cartoon Animations with Hardware Accelerated Playback
Advances in Visual Computing (Proceedings of ISVC 2005) 1(43):50, 2005.
-
Sketching Cartoons by Example
Proceedings of Eurographics Workshop on Sketch-Based Interfaces and Modeling, pp. 27-34, 2005.
2004
-
Evaluation of Two Principal Approaches to Objective Image Quality Assessment
Proceedings of International Conference on Information Visualisation, pp. 513-518, 2004.
-
A Novel Hemispherical Basis for Accurate and Efficient Rendering
Proceedings of Eurographics Symposium on Rendering, pp. 321-330, 2004.
-
Adaptive Mesh Subdivision for Precomputed Radiance Transfer
Proceedings of Spring Conference on Computer Graphics, pp. 104-109, 2004.
-
Unsupervised Colorization of Black-and-White Cartoons
Proceedings of International Symposium on Non-Photorealistic Animation and Rendering, pp. 121-128, 2004.
-
Virtual Reality and Cultural Heritage on the Web
Proceedings of International Conference Computer Graphics and Artificial Inteligence, pp. 101-112, 2004.
2003
-
Fast Depth of Field Rendering with Surface Splatting
Proceedings of Computer Graphics International, pp. 196-201, 2003.
-
Segmentation of Black-and-White Cartoons
Proceedings of Spring Conference on Computer Graphics, pp. 223-230, 2003.
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Real Time Skin Deformation with Bones Blending
Proceedings of Winter School of Computer Graphics, pp. 69-74, 2003.
The Naturalness of Reproduced High Dynamic Range Images
Proceedings of International Conference on Information Visualisation, pp. 920-925, 2005.Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Proceedings of Eurographics Symposium on Rendering, pp. 55-64, 2005.Fast Collision Detection for Skeletally Deformable Models
Computer Graphics Forum (Proceedings of Eurographics 2005) 24(3):363-372, 2005.Spherical Blend Skinning: A Real-time Deformation of Articulated Models
Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 9-16, 2005.Improved Radiance Gradient Computation
Proceedings of Spring Conference on Computer Graphics, pp. 149-153, 2005.Radiance Caching for Efficient Global Illumination Computation
IEEE Transactions on Visualization and Computer Graphics 11(5):550-561, 2005.Tangible Newspaper for the Visually Impaired Users
Proceedings of International Conference for Human-Computer Interaction, pp. 1809-1812, 2005.Colorization of Black-and-White Cartoons
Image and Vision Computing 23(9):767-782, 2005.Video Codec for Classical Cartoon Animations with Hardware Accelerated Playback
Advances in Visual Computing (Proceedings of ISVC 2005) 1(43):50, 2005.Sketching Cartoons by Example
Proceedings of Eurographics Workshop on Sketch-Based Interfaces and Modeling, pp. 27-34, 2005.-
Evaluation of Two Principal Approaches to Objective Image Quality Assessment
Proceedings of International Conference on Information Visualisation, pp. 513-518, 2004. -
A Novel Hemispherical Basis for Accurate and Efficient Rendering
Proceedings of Eurographics Symposium on Rendering, pp. 321-330, 2004. -
Adaptive Mesh Subdivision for Precomputed Radiance Transfer
Proceedings of Spring Conference on Computer Graphics, pp. 104-109, 2004. -
Unsupervised Colorization of Black-and-White Cartoons
Proceedings of International Symposium on Non-Photorealistic Animation and Rendering, pp. 121-128, 2004. -
Virtual Reality and Cultural Heritage on the Web
Proceedings of International Conference Computer Graphics and Artificial Inteligence, pp. 101-112, 2004.